Magic LOD: Burst Mesh Optimizer
Rated 5.0/5 from 9 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20.98. The latest store price is $69.95.
View 8 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $69.95 | Latest store price | |
| $34.97 | Unity Discount 2026-10-07 2026-10-07 | |
| $27.98 | Unity Flash Deal 2026-10-06 2026-10-07 | |
| $20.98 | Unity Flash Deal 2026-10-05 2026-10-06 | |
| $69.95 | Unity First Price 2026-08-26 2026-08-26 | |
| $34.97 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $34.97 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $34.97 | Unity New Release Discount 2026-08-26 2026-09-09 |
Sale and bundle history
The 7 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Magic LOD: Burst Mesh Optimizer
- Tools, Systems & Learning > Development Tools & Automation
Instead of configuring hundreds of models one by one, Magic LOD lets you scan your scene, select expensive geometry, and process everything in bulk - while still giving you full control whenever an individual object needs special treatment.
Use Smart AutoLOD when you want automatic level generation, Simplify when you only need fewer triangles, or even generate optimized geometry at runtime for procedural and dynamically loaded content.
Key Features
Scene-Wide Optimization - find and process expensive objects across an entire scene from one workflow.
Smart AutoLOD Generation - automatically determines useful LOD levels, simplification amounts, and screen-space transitions based on the object.
Automatic Heavy Mesh Detection - locate objects by triangle count or mesh density instead of searching through the Hierarchy manually.
Batch Processing - generate LODs or simplify large numbers of meshes in one operation.
Direct Mesh Simplification - reduce source geometry without creating LODGroups when traditional LODs are not needed.
Live Preview - inspect generated LODs and simplified geometry directly in the Scene View before committing the result.
Manual LOD Configuration - define exact LOD levels, quality values, transition heights, and culling behavior when automatic settings are not enough.
Preservation Volumes - protect important areas such as signs, doorways, thin geometry, and silhouette-critical details during simplification.
Geometry & Attribute Preservation - control borders, UV seams, normal seams, UV channels, normals, tangents, vertex colors, bone weights, and other mesh data.
Non-Destructive Workflow - preview, generate, evaluate, and revert results before finalizing your optimized meshes.
Shared Settings & Mesh Reuse - synchronize settings between repeated meshes or object groups and avoid unnecessary duplicate work.
Mesh Export - save generated geometry as reusable Unity mesh assets for prefabs and multi-scene projects.
Runtime Optimization - generate LODs or simplify meshes while the application is running, with configurable controllers, processing queues, caching, and thread count.
MeshRenderer & SkinnedMeshRenderer Support
Built-in / URP / HDRP
Unity 2022.3+