About Machine Shop Essentials - 6 PBR Workshop Machines
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
Bring a believable metal workshop to your game with six semi-realistic, game-ready machine shop props. Every model is built with clean, all-quad topology, uses a single material with a baked PBR texture set, and is ready to drop into your scene at real-world scale.
Included props:
- Floor Drill Press
- Benchtop Metal Lathe
- Bench Grinder on Pedestal Stand
- Rolling Tool Cabinet (5 drawers)
- Steel Workbench with Pegboard & Drawer
- Swivel Bench Vise
Features:
- Clean, all-quad topology (no n-gons, no 5+ poles, closed parts, no overlapping faces)
- Real-world scale (1 unit = 1 m), bottom-centre pivots, +Z forward
- One material and one texture set per prop for low draw calls
- Semi-realistic worn paint, machined steel, rubber and wood surfaces with edge wear and grime
- Moving parts as separate objects with correct pivots: 5 cabinet drawers, workbench drawer, vise jaw and handle, drill press quill and feed handle, lathe chuck, carriage and tailstock, grinder wheels
- Prefabs with MeshColliders, main bodies marked Static; lightmap UVs generated on import
- Demo scene with a tileable concrete floor/wall material
- No scripts required
Included props:
- Floor Drill Press
- Benchtop Metal Lathe
- Bench Grinder on Pedestal Stand
- Rolling Tool Cabinet (5 drawers)
- Steel Workbench with Pegboard & Drawer
- Swivel Bench Vise
Features:
- Clean, all-quad topology (no n-gons, no 5+ poles, closed parts, no overlapping faces)
- Real-world scale (1 unit = 1 m), bottom-centre pivots, +Z forward
- One material and one texture set per prop for low draw calls
- Semi-realistic worn paint, machined steel, rubber and wood surfaces with edge wear and grime
- Moving parts as separate objects with correct pivots: 5 cabinet drawers, workbench drawer, vise jaw and handle, drill press quill and feed handle, lathe chuck, carriage and tailstock, grinder wheels
- Prefabs with MeshColliders, main bodies marked Static; lightmap UVs generated on import
- Demo scene with a tileable concrete floor/wall material
- No scripts required