MacFree iOS Builder for Unity to TestFlight
By DigiForce
Rated 4.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11. The latest store price is $11, matching the lowest recorded price shown here.
View 6 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $11 | Latest store price | |
| $11 | Unity Permanent Decrease 2026-10-19 2026-10-26 | |
| $17 | Unity Permanent Increase 2026-10-16 2026-10-23 | |
| $15 | Unity Permanent Increase 2026-10-10 2026-10-17 | |
| $11 | Unity Permanent Decrease 2026-07-31 2026-08-07 | |
| $49.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MacFree iOS Builder for Unity to TestFlight
- Tools, Systems & Learning > Development Tools & Automation
HOW IT WORKS — THREE STEPS
Connect — paste your App Store Connect API key and a couple of IDs once.
Set Up — one click creates your iOS distribution certificate, provisioning profile, and cloud build configuration. No openssl, no Keychain, no Mac.
Build & Ship — one click builds, signs, and uploads to TestFlight in ~15–25 minutes.
Choose your build backend: the fully-automated GitHub Actions engine (no dashboards) or Unity Build Automation. Both reach the same TestFlight result.
MacFree stamps a fresh build number every time so Apple always accepts the upload, fixes common rejections before they cost build minutes (including Apple's opaque-icon requirement), and automatically uses the newest Xcode/SDK to satisfy Apple's current submission floor. Credentials are stored encrypted and are never committed to Git.
It is an Editor-only tool: it adds no runtime code to your game and works with every render pipeline (Built-in, URP, HDRP and custom SRPs).