Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.99. The latest store price is $49.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price |
About m16A2 (Fps - Tps)
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
Game-Ready to Plug and Play - Fully Customizable
Skeletal System: Includes skeletal structure and animation.
Animation:
- Character arm animations
- ADS and Hip animations
- Fire and Fire Automatic
- Reload
- Reload From Dry
- Chamber round
Character Animations:
Built for FPS and TPS Games. Compatible with FPS and TPS character arm animations. In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.
Overview:
- All objects are fully UV-mapped and matched with their respective textures.
- Game-ready: optimized for real-time engines.
- Elements requiring animation are detached and correctly named.
- Models are manually unwrapped to maximize UV space usage.
- Scaled accurately to match existing in-game models.
Visuals and Art:
- High Quality Models
- Low Poly Models
- Detachable Meshes
- Replaceable coating
- Removable logo
- Optimized
Skeletal System: Includes skeletal structure and animation.
Animation:
- Character arm animations
- ADS and Hip animations
- Fire and Fire Automatic
- Reload
- Reload From Dry
- Chamber round
Character Animations:
Built for FPS and TPS Games. Compatible with FPS and TPS character arm animations. In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.
Overview:
- All objects are fully UV-mapped and matched with their respective textures.
- Game-ready: optimized for real-time engines.
- Elements requiring animation are detached and correctly named.
- Models are manually unwrapped to maximize UV space usage.
- Scaled accurately to match existing in-game models.
Visuals and Art:
- High Quality Models
- Low Poly Models
- Detachable Meshes
- Replaceable coating
- Removable logo
- Optimized