Current sales News My Tracked Assets Login
Lux Plus – Physically Based Shader Framework preview
Unity

Lux Plus – Physically Based Shader Framework

By forst

$20

Rated 5.0/5 from 11 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.

Recorded prices for Lux Plus – Physically Based Shader Framework 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Nov 5, 2026: $20. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price

About Lux Plus – Physically Based Shader Framework

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Lux Plus is the commercial branch of the open source Lux shader framework and brings Lux's advanced lighting features such as skin, translucent and anisotropic lighting to the deferred rendering pipeline — all without adding any additional data to the built in gbuffers.

So unlike other solutions Lux Plus will not stress your memory bandwidth furthermore but uses a cleverly packed default gbuffer.

Lux Plus has been successfully tested with DX11, DX9 and OpenGLCore on Win and Mac using nvidia GPUs and Unity 5.4.2, Unity 5.5.0b10, Unity 5.6.1., Unity 2017.2.0f3 and Unity 2018.1. and above.

Lighting features
- Fast approximated area lights
- Diffuse fill lights
- Deferred pre-integrated Skin Lighting and wrinkle maps
- Deferred translucent Lighting
- Deferred anisotropic Lighting*
- Deferred lambert lighting
- Diffuse scattering or fuzz lighting
- Specular Anti Aliasing
- Horizon Occlusion

Surface features
- Dynamic weather
- Mix mapping
- Parallax, parallax occlusion and tessellation
- Double sided rendering

Although Lux ships with a rather flexible standard shader it allows you write custom surface shaders which will take full advantage of all feature mentioned above. In order to make this as easy as possible Lux offers a bunch of predefined shader macros and ships with various example surface shaders including:
- Tessellation
- Geometry based refraction
- Geometry based deferred decals

Lux Plus and Image Effects
As Lux Plus packs Unity’s built in GBuffer in a special way, image effects, which rely on data from the GBuffer, will most likely break.
But Lux Plus ships with fixes for the Cinematic Image Effects (Lux 2.01 only), Unity's Post Processing Stack and Amplify Occlusion.

Unity price last checked .

Prices and availability may change.