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Lux – Physically Based Shader Framework preview
Unity

Lux – Physically Based Shader Framework

By forst

FREE

Rated 4.0/5 from 331 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Lux – Physically Based Shader Framework 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 3, 2026: FREE. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price

About Lux – Physically Based Shader Framework

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Lux 2.01 is an open source shader framework that brings advanced lighting and rendering features to unity 5.

Lighting features
- Fast approximated area lights
- Diffuse fill lights
- Deferred lambert lighting
- Pre-integrated Skin Lighting
- Anisotropic Lighting
- Diffuse scattering or fuzz lighting

Surface features
- Dynamic weather
- Mix mapping
- Parallax, parallax occlusion and tessellation
- Double sided rendering

Although Lux ships with a rather flexible standard shader it allows you write custom surface shaders which will take full advantage of all feature mentioned above. In order to make this as easy as possible Lux offers a bunch of predefined shader macros and ships with various example surface shaders including:
- Tessellation
- Geometry based refraction
- Geometry based deferred decals

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