Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Luvox - Probe Based Realtime GI For URP
- Tools, Systems & Learning > Development Tools & Automation
Based on Precomputed Radiance Transfer principles, Luvox bakes scene data into a probe volume in the Editor and updates the indirect-light response at runtime using the active Directional Light.
The result is stable in world space and does not depend on the current camera view. It is designed as a practical and affordable solution for projects that need dynamic ambient lighting without the cost or complexity of a full realtime GI system.
Setup is simple:
- Add the Luvox Probe Volume and Relight Manager components.
- Configure the probe bounds and spacing.
- Bake the probe data.
- Add the included RelightSubGraph to your Shader Graph.
- Connect the Sub Graph output to Emission.
Luvox supports URP Forward and Deferred rendering paths, including mobile platforms.
The package includes an example scene, probe visualization tools, runtime debugging options and documentation.
Mobile support:
- Designed with mobile performance in mind.
- Sparse probe indexing avoids unnecessary runtime sampling and keeps the system lightweight.
- Optional chunk-based updates prioritize nearby probes and spread relighting work across frames.
- Tested with over 100,000 probes while maintaining 100+ FPS on a mobile device.
Current limitations:
- Runtime relighting is driven by one Directional Light.
- Point Lights, Spot Lights and emissive materials do not currently update indirect lighting.
- Static level geometry is baked in the Editor. Geometry changes require a rebake.
- Indoor lighting uses a simplified approximation and may require some tuning.