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Lumen: Stylized Light FX 2 preview
Unity

Lumen: Stylized Light FX 2

By Distant Lands

$35

Rated 5.0/5 from 13 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.50. The latest store price is $35.

Recorded prices for Lumen: Stylized Light FX 2 4 price observations from Jul 29, 2026 to Nov 4, 2026. Lowest recorded price $17.50. Exact dates and prices are listed below. $0.00 $17.50 $35.00 Jul 29, 2026: $35. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $17.50. Unity Discount 2026-07-29 2026-08-12 Oct 7, 2026: $24.85. $25 Sale Nov 4, 2026: $35. Latest store price Jul 29, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$35Latest store price
$24.85$25 Sale
$17.50Unity Discount 2026-07-29 2026-08-12
$35Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Lumen: Stylized Light FX 2

  • Art & Visuals > 3D
  • Art & Visuals > VFX
Distant Lands presents:
Lumen: Stylized Light FX 2

Bring your scenes to life with glowing flares, sweeping god rays, and dynamic lighting that feels real, looks magical, and runs fast. Lumen 2 is a complete stylized lighting toolkit built for performance, beauty, and ease of use, designed for artists and developers who want the look of volumetrics without the overhead.

Inspired by lighting tricks seen in games like Genshin Impact, Overland, Amnesia: The Dark Descent, and Alto's Adventure, Lumen 2 gives you access to powerful mesh-based lighting systems that capture the mood and direction of volumetric lighting with a fraction of the cost. Whether you're developing a cozy platformer, a mysterious horror title, or a colorful RPG, Lumen makes your lighting stand out from the competition.

Four Stylized Lighting Systems
Light Flares

Add warmth, focus, and energy to your scenes. These glows and halos simulate the effect of volumetric point lights and can be used to accent lanterns, torches, magic orbs, and more. Crank them up for glowing auras or use them subtly to soften your lighting.

Static Rays

Perfect for iconic sunshafts, god rays, or spotlight cones. These mesh rays are ideal for both 2D and 3D games, allowing you to place light directionally in the world to lead the player’s eye or fill a scene with ambient drama.

Dynamic Rays

Use vertex colors and a custom shader system to animate and orient your rays in real time. These are great for tracking day-night cycles, faking directional lighting, or responding to gameplay events, all with efficient GPU performance.

(NEW) Dynamic Fake Lights

New in Lumen 2, this system creates mesh-based lights that behave like point lights without using Unity’s actual lighting system. These "lights" offer real-time flicker, movement, and fade controls with nearly zero performance cost. Ideal for large scenes, mobile builds, or stylized games where artistic lighting matters more than strict realism. Note: Lumen Fake Lights do not support shadow casting


Why Use Mesh-Based Lighting?
True volumetric lighting is beautiful, but expensive. It requires multiple depth samples, screen-space effects, and camera-based rendering that can tank performance on mid-range systems. Lumen skips all of that by using cleverly constructed, vertex-lit meshes with lightweight shaders. This means:
No heavy render passes
No reliance on post-processing
No large 3D textures
Low memory usage and GPU impact
Compatible with any rendering resolution
Consistent performance across platforms, from PC to mobile
Better-than-ever-before VR support battle tested for your project

Mesh-based lighting is the technique behind many modern stylized games, allowing developers to get the emotional impact of lighting without sacrificing framerate. Lumen gives you the same tools with maximum flexibility.

Feature Highlights
Scriptable object profiles for quick editing and saving
Full 3D mesh-based FX that scale without resolution loss
Depth and camera-based fading for cinematic transitions
Custom layering system for fine-grained control
Lightweight shaders designed for top-speed realtime rendering
Built with Amplify Shader Editor for full source access
Noise-driven animation system for pulsing, flickering, or drifting light
Global, local, and per-layer controls
Intuitive editor UI/UX designed with the user in mind
Support for recursive effect stacking. Reuse the perfect settings in multiple effect profiles

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