About Lucid Water Pro - Ocean / Water + Physics for URP
- Theme > Realistic
- Art & Visuals > VFX
REALISTIC SURFACE: 4-layer Gerstner waves with physically correct wave speeds, depth-based color absorption, depth-checked refraction, fresnel sky reflections, sun glints, shore foam and steepness-scaled whitecaps, fully procedural with zero textures. SEAMLESS UNDERWATER: per-pixel waterline with meniscus, correct half-submerged camera splits, no popping, distance fog, procedural caustics, screen distortion, depth darkening, activates automatically when any camera submerges with no triggers, volumes or scripting. PHYSICS THAT MAKE SENSE: Archimedes buoyancy driven by one slider controlling density relative to water (cork 0.25, wood 0.5, ice 0.92, stone sinks), multi-point float support for boats pitching and rolling with swell, and CPU wave-height queries for gameplay systems. Requires the Universal Render Pipeline.