Unity
LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP
By OccaSoftware
$25
Rated 5.0/5 from 16 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP
- Art & Visuals > VFX
LSPP – God Rays, Volumetric Lighting & Light Shafts for Unity URP
Create stunning, cinematic lighting effects in your Unity scenes with LSPP — a fast, lightweight god rays and volumetric lighting solution built specifically for the Universal Render Pipeline (URP).
Whether you're developing a realistic open-world environment or a stylized atmospheric scene, LSPP helps you achieve breathtaking light shafts, soft volumetric lighting, and sunbeam effects — all with outstanding performance and simple setup.
Cinematic Lighting for Unity URP
LSPP adds dynamic god rays, volumetric lighting, and light shafts to your Unity projects using a fully screen-space approach optimized for URP.
No complex scene setup, no heavy performance hit — just drop it into your post-processing stack and instantly transform your lighting into something truly cinematic.
Perfect for:
Sunlight streaming through trees or windows
Atmospheric interiors and tunnels
Stylized light shafts in foggy or dusty environments
Realistic volumetric scattering and light bloom effects
Fast, Optimized, and Built for Performance
LSPP was engineered for developers who need beautiful lighting effects without sacrificing frame rate.
Using efficient screen-space light scattering, LSPP calculates occlusion, shadow, and light diffusion directly from scene depth and camera data.
Optimized for real-time rendering
Compatible with Deferred and Forward rendering paths
Tested on PC and Console builds for stable, smooth performance
Lightweight shader design with adjustable quality settings
Flexible Controls and URP Volume Integration
LSPP integrates seamlessly with Unity's Volume system, letting you define different lighting setups per scene or area — just like Unity's built-in effects.
You can control intensity, length, color, shadow softness, and blend modes, giving you total creative flexibility.
Configurable parameters include:
Light intensity & scatter falloff
Ray color, tint, and blending
Shadow strength and occlusion depth
Per-volume control through URP profiles
This design makes LSPP feel like a native part of the Unity rendering stack — no hacks, no workarounds.
Technical Overview
Compatibility:
Unity 2022.3 LTS
Unity 6
Universal Render Pipeline (URP)
Built-in and HDRP
Rendering:
Deferred
Forward
Platforms:
PC
Console
WebGL
Mobile
VR
APIs:
DirectX, Vulkan, Metal, OpenGL
Create stunning, cinematic lighting effects in your Unity scenes with LSPP — a fast, lightweight god rays and volumetric lighting solution built specifically for the Universal Render Pipeline (URP).
Whether you're developing a realistic open-world environment or a stylized atmospheric scene, LSPP helps you achieve breathtaking light shafts, soft volumetric lighting, and sunbeam effects — all with outstanding performance and simple setup.
Cinematic Lighting for Unity URP
LSPP adds dynamic god rays, volumetric lighting, and light shafts to your Unity projects using a fully screen-space approach optimized for URP.
No complex scene setup, no heavy performance hit — just drop it into your post-processing stack and instantly transform your lighting into something truly cinematic.
Perfect for:
Sunlight streaming through trees or windows
Atmospheric interiors and tunnels
Stylized light shafts in foggy or dusty environments
Realistic volumetric scattering and light bloom effects
Fast, Optimized, and Built for Performance
LSPP was engineered for developers who need beautiful lighting effects without sacrificing frame rate.
Using efficient screen-space light scattering, LSPP calculates occlusion, shadow, and light diffusion directly from scene depth and camera data.
Optimized for real-time rendering
Compatible with Deferred and Forward rendering paths
Tested on PC and Console builds for stable, smooth performance
Lightweight shader design with adjustable quality settings
Flexible Controls and URP Volume Integration
LSPP integrates seamlessly with Unity's Volume system, letting you define different lighting setups per scene or area — just like Unity's built-in effects.
You can control intensity, length, color, shadow softness, and blend modes, giving you total creative flexibility.
Configurable parameters include:
Light intensity & scatter falloff
Ray color, tint, and blending
Shadow strength and occlusion depth
Per-volume control through URP profiles
This design makes LSPP feel like a native part of the Unity rendering stack — no hacks, no workarounds.
Technical Overview
Compatibility:
Unity 2022.3 LTS
Unity 6
Universal Render Pipeline (URP)
Built-in and HDRP
Rendering:
Deferred
Forward
Platforms:
PC
Console
WebGL
Mobile
VR
APIs:
DirectX, Vulkan, Metal, OpenGL