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LowPoly Biomes Builder preview
Unity

LowPoly Biomes Builder

By GeezGames

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $15.

Recorded prices for LowPoly Biomes Builder 4 price observations from Sep 9, 2026 to Nov 3, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Sep 9, 2026: $15. Unity First Price 2026-09-09 2026-09-09 Sep 9, 2026: $7.50. Unity New Release Discount 2026-09-09 2026-09-23 Sep 9, 2026: $7.50. Unity New Release Discount 2026-09-09 2026-09-23 Nov 3, 2026: $15. Latest store price Sep 9, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$7.50Unity New Release Discount 2026-09-09 2026-09-23
$7.50Unity New Release Discount 2026-09-09 2026-09-23
$15Unity First Price 2026-09-09 2026-09-09

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About LowPoly Biomes Builder

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Horror & Gothic
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Art & Visuals > 3D
LowPoly Biome Builder is a one-window procedural generator for six fully-authored biome archetypes. Pick a biome, roll a seed, drag the map to shape it, and tweak grouped sliders for density, composition, palette and mood lighting. Press Generate and a coherent, fully-dressed world appears — then save it as a plain prefab your game ships without any runtime dependency on this tool.

SIX COMPLETE BIOMES
- Meadow — grassland, dirt roads, groves, boulders, puddles, vigil lanterns
- Volcano — lava channels, basalt columns, fumaroles, the Ashen Forge caldera
- Burnt Village — focal chapel, plaza, ring roads, farm quarter, scattered ruin
- Snowy Mountain — pine groves, ice spikes, frozen ponds, the Eclipse Battlefield
- Burning Cathedral — nave, colonnade, pews, braziers, stained-glass walls
- Catacombs — the King's Tomb, maze or processional hall, bone arches, flood pools

DESIGNED FOR ITERATION
- Deterministic seeds — the same seed rebuilds the same world every time
- Everything is a slider — no code, no prefab wrangling
- Four map shapes: rectangle, circle, polygon (3–12 sides), organic blob
- Recolour the entire palette and apply per-biome mood lighting
- Drop your own prefabs into per-prop override slots

CLEAN OUTPUT
- Flat-shaded, solid-coloured, batching-friendly meshes
- Dead-flat collision plane — water, lava and ice are visual-only and walkable
- Save-as-Prefab produces dependency-free content you own
- Optional NavMesh bake via Unity's free AI Navigation package
- Player-build-safe runtime, isolated behind its own assembly definitions

EXTENSIBLE
Subclass a single base generator to author your own biome using the same window, sliders and toolkit.

Unity price last checked .

Prices and availability may change.