Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity New Release Discount 2026-09-09 2026-09-23 | |
| $7.50 | Unity New Release Discount 2026-09-09 2026-09-23 | |
| $15 | Unity First Price 2026-09-09 2026-09-09 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About LowPoly Biomes Builder
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
- Theme > Horror & Gothic
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
LowPoly Biome Builder is a one-window procedural generator for six fully-authored biome archetypes. Pick a biome, roll a seed, drag the map to shape it, and tweak grouped sliders for density, composition, palette and mood lighting. Press Generate and a coherent, fully-dressed world appears — then save it as a plain prefab your game ships without any runtime dependency on this tool.
SIX COMPLETE BIOMES
- Meadow — grassland, dirt roads, groves, boulders, puddles, vigil lanterns
- Volcano — lava channels, basalt columns, fumaroles, the Ashen Forge caldera
- Burnt Village — focal chapel, plaza, ring roads, farm quarter, scattered ruin
- Snowy Mountain — pine groves, ice spikes, frozen ponds, the Eclipse Battlefield
- Burning Cathedral — nave, colonnade, pews, braziers, stained-glass walls
- Catacombs — the King's Tomb, maze or processional hall, bone arches, flood pools
DESIGNED FOR ITERATION
- Deterministic seeds — the same seed rebuilds the same world every time
- Everything is a slider — no code, no prefab wrangling
- Four map shapes: rectangle, circle, polygon (3–12 sides), organic blob
- Recolour the entire palette and apply per-biome mood lighting
- Drop your own prefabs into per-prop override slots
CLEAN OUTPUT
- Flat-shaded, solid-coloured, batching-friendly meshes
- Dead-flat collision plane — water, lava and ice are visual-only and walkable
- Save-as-Prefab produces dependency-free content you own
- Optional NavMesh bake via Unity's free AI Navigation package
- Player-build-safe runtime, isolated behind its own assembly definitions
EXTENSIBLE
Subclass a single base generator to author your own biome using the same window, sliders and toolkit.
SIX COMPLETE BIOMES
- Meadow — grassland, dirt roads, groves, boulders, puddles, vigil lanterns
- Volcano — lava channels, basalt columns, fumaroles, the Ashen Forge caldera
- Burnt Village — focal chapel, plaza, ring roads, farm quarter, scattered ruin
- Snowy Mountain — pine groves, ice spikes, frozen ponds, the Eclipse Battlefield
- Burning Cathedral — nave, colonnade, pews, braziers, stained-glass walls
- Catacombs — the King's Tomb, maze or processional hall, bone arches, flood pools
DESIGNED FOR ITERATION
- Deterministic seeds — the same seed rebuilds the same world every time
- Everything is a slider — no code, no prefab wrangling
- Four map shapes: rectangle, circle, polygon (3–12 sides), organic blob
- Recolour the entire palette and apply per-biome mood lighting
- Drop your own prefabs into per-prop override slots
CLEAN OUTPUT
- Flat-shaded, solid-coloured, batching-friendly meshes
- Dead-flat collision plane — water, lava and ice are visual-only and walkable
- Save-as-Prefab produces dependency-free content you own
- Optional NavMesh bake via Unity's free AI Navigation package
- Player-build-safe runtime, isolated behind its own assembly definitions
EXTENSIBLE
Subclass a single base generator to author your own biome using the same window, sliders and toolkit.