About Low Poly Weapon Series V 6
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
The Asset package includes the following content:
Weapons
- Weapons (New x5)
Attachments
- Optics (New x3)
- Muzzle_Device (New x1)
- Muzzle_Flash Hider (New x1)
- Muzzle_Recon_Brake (New x1)
- Tatical Laser (New x1)
- ForwardGrip (New x1)
- Rail_Riser (New x1)
Items
- Charm (New x1)
- Armor Plate (New x1)
- Stim Shot (New x1)
UI Texture
- Weapon UI (New x10)
- Attachment UI (New x18)
- Item UI (New x6)
The new series will provide all the attachments and bullets from the past. In the Asset package, the distinction will be made between "New" and "Previous"
Previous
- Optics (x36)
- Optics_Side (x2)
- Optics_Combo (x3)
- Optics_IronSight (x9)
- Optics_Pistol (x9)
- Optics_Recon (x19)
- Bayonets (x3)
- Bipods (x5)
- Mags (x6)
- MagKits (x2)
- ForwardGrips (x47)
- GrenadeLaunchers (x4)
- MasterKeys (x2)
- Stocks (x5)
- Muzzles (x46)
- Muzzles_Pistol (x11)
- Muzzles_Recon (x15)
- Muzzles_ShotGun (x12)
- Tatical Lights (x11)
- Tatical Lights_Pistol (x3)
- Tatical Lasers (x11)
- Tatical Lasers_Pistol (x3)
- Grips (x3)
- Rails (x4)
- Rails_Pistol (x3)
- Rail_Risers (x4)
- Equipments (x4)
- BarrelGuard_Chips (x6)
- BarrelGuard_Loks (x2)
- Attachments_WWII (x8)
Bullets
- Bullets (x6)
- Bullets_SMG (x6)
- Bullets_Pistol (x6)
- Bullets_Recon (x6)
- Bullets_ShotGun (x6)
- Bullets_Grenade (x4)
WeaponCases
- WeaponCases (x2)
- Grenades (x7)
- DogTags (x4)
All Models share a common material and texture.
All Optic Lenses are independently Separated.
All Models reference Real-World Scales.
Weapons
- Weapons (New x5)
Attachments
- Optics (New x3)
- Muzzle_Device (New x1)
- Muzzle_Flash Hider (New x1)
- Muzzle_Recon_Brake (New x1)
- Tatical Laser (New x1)
- ForwardGrip (New x1)
- Rail_Riser (New x1)
Items
- Charm (New x1)
- Armor Plate (New x1)
- Stim Shot (New x1)
UI Texture
- Weapon UI (New x10)
- Attachment UI (New x18)
- Item UI (New x6)
The new series will provide all the attachments and bullets from the past. In the Asset package, the distinction will be made between "New" and "Previous"
Previous
- Optics (x36)
- Optics_Side (x2)
- Optics_Combo (x3)
- Optics_IronSight (x9)
- Optics_Pistol (x9)
- Optics_Recon (x19)
- Bayonets (x3)
- Bipods (x5)
- Mags (x6)
- MagKits (x2)
- ForwardGrips (x47)
- GrenadeLaunchers (x4)
- MasterKeys (x2)
- Stocks (x5)
- Muzzles (x46)
- Muzzles_Pistol (x11)
- Muzzles_Recon (x15)
- Muzzles_ShotGun (x12)
- Tatical Lights (x11)
- Tatical Lights_Pistol (x3)
- Tatical Lasers (x11)
- Tatical Lasers_Pistol (x3)
- Grips (x3)
- Rails (x4)
- Rails_Pistol (x3)
- Rail_Risers (x4)
- Equipments (x4)
- BarrelGuard_Chips (x6)
- BarrelGuard_Loks (x2)
- Attachments_WWII (x8)
Bullets
- Bullets (x6)
- Bullets_SMG (x6)
- Bullets_Pistol (x6)
- Bullets_Recon (x6)
- Bullets_ShotGun (x6)
- Bullets_Grenade (x4)
WeaponCases
- WeaponCases (x2)
- Grenades (x7)
- DogTags (x4)
All Models share a common material and texture.
All Optic Lenses are independently Separated.
All Models reference Real-World Scales.