About Low Poly Weapon Series V 1
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > UI & GUI
The Asset package includes the following content:
— Weapons —
Weapons (New x5)
— Attachments —
BarrelGuard_Lok (New x1)
ForwardGrip (New x2)
Optic_Recon (New x1)
Optic_IronSight (New x1)
Muzzle_Recon (New x1)
Muzzles (New x1)
Bolts (New x2)
— Bullets —
Bullets (New x5)
— Items —
Card (New x1)
— Cases —
AttachmentCase (New x1)
AmmoCase (New x1)
— UI Texture —
Weapon UI (New x10)
Attachment UI (New x18)
Card UI (New x2)
Bullet UI (New x10)
The new series will provide all the attachments and bullets from the past.
In the Asset package, the distinction will be made between "New" and "Previous"
— Previous —
Optics (x36)
Optics_Side (x2)
Optics_Combo (x3)
Optics_IronSight (x9)
Optics_Pistol (x9)
Optics_Recon (x19)
Bayonets (x3)
Bipods (x5)
Mags (x6)
MagKits (x2)
ForwardGrips (x47)
GrenadeLaunchers (x4)
MasterKeys (x2)
Stocks (x5)
Muzzles (x46)
Muzzles_Pistol (x11)
Muzzles_Recon (x15)
Muzzles_ShotGun (x12)
Tatical Lights (x11)
Tatical Lights_Pistol (x3)
Tatical Lasers (x11)
Tatical Lasers_Pistol (x3)
Grips (x3)
Rails (x4)
Rails_Pistol (x3)
Rail_Risers (x4)
Equipments (x4)
BarrelGuard_Chips (x6)
BarrelGuard_Loks (x2)
Attachments_WWII (x8)
Bullets (x6)
Bullets_SMG (x6)
Bullets_Pistol (x6)
Bullets_Recon (x6)
Bullets_ShotGun (x6)
Bullets_Grenade (x4)
WeaponCases (x2)
Grenades (x7)
DogTags (x4)
All Models share a common material and texture.
All Optic Lenses are independently Separated.
All Models reference Real-World Scales.
— Weapons —
Weapons (New x5)
— Attachments —
BarrelGuard_Lok (New x1)
ForwardGrip (New x2)
Optic_Recon (New x1)
Optic_IronSight (New x1)
Muzzle_Recon (New x1)
Muzzles (New x1)
Bolts (New x2)
— Bullets —
Bullets (New x5)
— Items —
Card (New x1)
— Cases —
AttachmentCase (New x1)
AmmoCase (New x1)
— UI Texture —
Weapon UI (New x10)
Attachment UI (New x18)
Card UI (New x2)
Bullet UI (New x10)
The new series will provide all the attachments and bullets from the past.
In the Asset package, the distinction will be made between "New" and "Previous"
— Previous —
Optics (x36)
Optics_Side (x2)
Optics_Combo (x3)
Optics_IronSight (x9)
Optics_Pistol (x9)
Optics_Recon (x19)
Bayonets (x3)
Bipods (x5)
Mags (x6)
MagKits (x2)
ForwardGrips (x47)
GrenadeLaunchers (x4)
MasterKeys (x2)
Stocks (x5)
Muzzles (x46)
Muzzles_Pistol (x11)
Muzzles_Recon (x15)
Muzzles_ShotGun (x12)
Tatical Lights (x11)
Tatical Lights_Pistol (x3)
Tatical Lasers (x11)
Tatical Lasers_Pistol (x3)
Grips (x3)
Rails (x4)
Rails_Pistol (x3)
Rail_Risers (x4)
Equipments (x4)
BarrelGuard_Chips (x6)
BarrelGuard_Loks (x2)
Attachments_WWII (x8)
Bullets (x6)
Bullets_SMG (x6)
Bullets_Pistol (x6)
Bullets_Recon (x6)
Bullets_ShotGun (x6)
Bullets_Grenade (x4)
WeaponCases (x2)
Grenades (x7)
DogTags (x4)
All Models share a common material and texture.
All Optic Lenses are independently Separated.
All Models reference Real-World Scales.