Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.99. The latest store price is $12.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $12.99 | Latest store price | |
| $12.99 | Unity First Price 2026-10-27 2026-10-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Low-Poly Security Cameras
- Audio > Sound Effects & Ambience
- Theme > Stylized
- Theme > Low Poly
- Theme > Modern
- Art & Visuals > 3D
CAMERAS
- Standard: classic outdoor housing on a wall arm
- C-Mount: box camera with a varifocal lens
- IP: wireless pan-tilt camera with antenna
- Dome: ceiling dome with a smoked shell (players can't tell where it's looking)
- Fisheye: 360° ceiling camera
FEATURES
- Four camera states: Active (red LED), Disabled (green LED, e.g. hacked or looped), Off and Broken
- Broken state swaps in damaged meshes: the Dome shows a shattered shell, the IP camera a snapped antenna
- Status LEDs and faint light cones that fade with the camera's state
- Pan/tilt patrol between points you set, with per-camera limits and built-in mechanical hard caps
- Manual control API for player-driven cameras
- Servo sound that follows the camera's movement
- Simple C# API with events and inspector UnityEvents
- Demo scene with an on-screen panel to try every state and patrol
- 17-page PDF documentation with a scripting reference
EASY TO USE
Drag a prefab into your scene, add a few patrol points, and press Play. No layers, tags or project settings required. Everything is in one folder with its own assembly definition and no external dependencies.
Note: screenshots show the optional Soft Edges cone setting, which requires Depth Texture enabled in your URP asset. Cones are fully visible without it, with hard edges where they meet surfaces.