Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24. The latest store price is $34.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34 | Latest store price | |
| $34 | Unity Permanent Increase 2026-06-25 2026-07-02 | |
| $24 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Low Poly Old Town environment: Town and Courtyards
- Theme > Stylized
- Theme > Low Poly
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Theme > Historical
Old Town environment: Town and Courtyards
The cobblestones remember every footstep — even the ones that never returned.
Inspired by the Dutch townscapes of Cornelis Springer — weathered facades, creaking stalls, salt air and old timber. A 19th-century harbor town, ready to walk through.
What began as a handful of courtyards has grown into a standing town: tall tenement houses now line the streets, not just the back alleys behind them.
Old Town: Town and Courtyards is a low poly environment pack — 192 prefabs, a playable demo scene, and a complete street layout for 19th-century European settings. Flat shading, palette-based texturing, LOD0/1/2. One diffuse material, non-PBR.
The package features custom shaders, including dedicated water (EA_Water) and skybox (EA_Skybox) shaders designed specifically to bring the dockside, canals and atmosphere to life out of the box.
Built for walking simulators, narrative adventures, RPGs, and mystery games.
Includes a fully playable demo scene — walk the streets, cross the bridges, explore the courtyards and dockside, and use the layout as a starting point for your own world.
The Town Update
The pack nearly doubled (110 → 192 prefabs). The headline addition: full multi-storey buildings, so you can now raise streets and façades — not just enclosed courtyards.
Tenement houses — 4 tall street-front buildings
Town houses & structures — 9 new house bodies, plus mill house, fisherman's house, pigeon & bird houses, underground room
Bridges & crossings — stone bridges, small bridge, footbridges, makeshift crossings, modular bridge fences
Vertical access — concrete / narrow / wide / first-floor stairs, ladders
More walls & fences — concrete walls & fences, river fences, posts, barriers, gates
Urban dressing — big clocks, street lamps, wall lamps, kerbs, well, wall sign
Construction & patches — scaffolding, planks, plank/rock ground patches, bricks
More nature — trees, stone clusters, moss & mud patches, grass details
What's included (192 prefabs)
Buildings & Structures (20) — Tenement houses / kamienice (4), town houses (9), fisherman's house (2), mill house (1), pigeon houses (2), bird house (1), underground room (1)
Architecture Details (13) — Doors (3), door frame (1), shutters (3), washing window (1), chimneys (3), small roof (1), gutter (1)
Stairs & Ladders (8) — Stairs: concrete, narrow, wide, first-floor, low (6), ladders (2)
Walls & Fences (37) — Concrete walls (5), concrete fences (4), wood walls (4), wall segments (2), wooden fences (2), mill fence (1), river fences (6), wood gates (2), gate ball (1), posts (4), barriers (5), sawhorse (1)
Bridges & Dockside (17) — Bridges (4), footbridges (2), bridge fences (4), fishing piers (2), boats (2), river buoy (1), landing (1), paddle (1)
Planks, Boards & Patches (22) — Planks (6), board (1), ground patches: elements (2), planks (3), rock (3), scaffolding (3), bricks (4)
Furniture & Market Props (18) — Benches (3), desks (9), tables (2), stool (1), market stall (1), chest (1), clothes horse (1)
Containers & Storage (16) — Barrels (2), buckets (2), vegetable boxes (4), small box (1), apple basket (1), bags (1), pallets (2), pegs (2), logs (1)
Tools, Vehicles & Equipment (8) — Wheelbarrow (1), wheels (2), wood cart (1), crane (1), lifts (2), rope line (1)
Lighting (5) — Lamps (2), street lamps (2), wall lamp (1)
Nature & Ground (22) — Trees (4), stone clusters (8), stone with moss (1), moss patches (4), mud patches (2), grass details (3)
Street & Urban Details (6) — Big clocks (2), well (1), kerbs (2), wall sign (1)
Technical details
• 192 prefabs · 194 meshes · LOD0 / LOD1 / LOD2
• Poly count (prefabs): min 18 tris · median 378 tris · max 26,710 tris
• Textures: 9 (mostly 1024×1024)
• UV Mapping: Yes — palette-based recoloring ready
• Material: 1 diffuse non-PBR
• Custom shaders: EA_Skybox, EA_Water
• Pipeline: URP
• Collision: Yes
Demo scene: Yes (playable)
--------------------------------------------------------------
Stylized Grass Shader (URP)
Lightweight URP grass shader for foliage cards and terrain detail meshes. Full Paint Details + GPU Instancing support. Now ships with a dried-grass variant material for dry / late-season ground.
Wind — Per-blade jitter combined with a coherent world-XZ gust — whole regions lean together like a real breeze. Direction, speed, frequency and strength on the material.
Foliage shading — Two-sided leaves with a soft shadow lift and tunable ambient tint — dark sides never crush to black.
Dual-layer color tint — Two independent procedural layers (Tint Small for fine shifts between tufts, Tint Large for broad sweeping patches), each in Blob or Stripes mode with independently remembered sliders.
Per-layer controls — Color, Scale, Intensity, Width (coverage), Speed — all animated, flowing with wind direction.
No tint texture required — procedural value noise inside the shader, works out of the box.
--------------------------------------------------------------
Build a Full World
Pair with other EmacEArt environments:
Slavic Medieval PRO — full village with interiors for historical RPGs
Roadside Tales: Fence Kit PRO — modular fences for every courtyard
NatureForge PRO — stylized forest and meadow assets
The cobblestones remember every footstep — even the ones that never returned.
Inspired by the Dutch townscapes of Cornelis Springer — weathered facades, creaking stalls, salt air and old timber. A 19th-century harbor town, ready to walk through.
What began as a handful of courtyards has grown into a standing town: tall tenement houses now line the streets, not just the back alleys behind them.
Old Town: Town and Courtyards is a low poly environment pack — 192 prefabs, a playable demo scene, and a complete street layout for 19th-century European settings. Flat shading, palette-based texturing, LOD0/1/2. One diffuse material, non-PBR.
The package features custom shaders, including dedicated water (EA_Water) and skybox (EA_Skybox) shaders designed specifically to bring the dockside, canals and atmosphere to life out of the box.
Built for walking simulators, narrative adventures, RPGs, and mystery games.
Includes a fully playable demo scene — walk the streets, cross the bridges, explore the courtyards and dockside, and use the layout as a starting point for your own world.
The Town Update
The pack nearly doubled (110 → 192 prefabs). The headline addition: full multi-storey buildings, so you can now raise streets and façades — not just enclosed courtyards.
Tenement houses — 4 tall street-front buildings
Town houses & structures — 9 new house bodies, plus mill house, fisherman's house, pigeon & bird houses, underground room
Bridges & crossings — stone bridges, small bridge, footbridges, makeshift crossings, modular bridge fences
Vertical access — concrete / narrow / wide / first-floor stairs, ladders
More walls & fences — concrete walls & fences, river fences, posts, barriers, gates
Urban dressing — big clocks, street lamps, wall lamps, kerbs, well, wall sign
Construction & patches — scaffolding, planks, plank/rock ground patches, bricks
More nature — trees, stone clusters, moss & mud patches, grass details
What's included (192 prefabs)
Buildings & Structures (20) — Tenement houses / kamienice (4), town houses (9), fisherman's house (2), mill house (1), pigeon houses (2), bird house (1), underground room (1)
Architecture Details (13) — Doors (3), door frame (1), shutters (3), washing window (1), chimneys (3), small roof (1), gutter (1)
Stairs & Ladders (8) — Stairs: concrete, narrow, wide, first-floor, low (6), ladders (2)
Walls & Fences (37) — Concrete walls (5), concrete fences (4), wood walls (4), wall segments (2), wooden fences (2), mill fence (1), river fences (6), wood gates (2), gate ball (1), posts (4), barriers (5), sawhorse (1)
Bridges & Dockside (17) — Bridges (4), footbridges (2), bridge fences (4), fishing piers (2), boats (2), river buoy (1), landing (1), paddle (1)
Planks, Boards & Patches (22) — Planks (6), board (1), ground patches: elements (2), planks (3), rock (3), scaffolding (3), bricks (4)
Furniture & Market Props (18) — Benches (3), desks (9), tables (2), stool (1), market stall (1), chest (1), clothes horse (1)
Containers & Storage (16) — Barrels (2), buckets (2), vegetable boxes (4), small box (1), apple basket (1), bags (1), pallets (2), pegs (2), logs (1)
Tools, Vehicles & Equipment (8) — Wheelbarrow (1), wheels (2), wood cart (1), crane (1), lifts (2), rope line (1)
Lighting (5) — Lamps (2), street lamps (2), wall lamp (1)
Nature & Ground (22) — Trees (4), stone clusters (8), stone with moss (1), moss patches (4), mud patches (2), grass details (3)
Street & Urban Details (6) — Big clocks (2), well (1), kerbs (2), wall sign (1)
Technical details
• 192 prefabs · 194 meshes · LOD0 / LOD1 / LOD2
• Poly count (prefabs): min 18 tris · median 378 tris · max 26,710 tris
• Textures: 9 (mostly 1024×1024)
• UV Mapping: Yes — palette-based recoloring ready
• Material: 1 diffuse non-PBR
• Custom shaders: EA_Skybox, EA_Water
• Pipeline: URP
• Collision: Yes
Demo scene: Yes (playable)
--------------------------------------------------------------
Stylized Grass Shader (URP)
Lightweight URP grass shader for foliage cards and terrain detail meshes. Full Paint Details + GPU Instancing support. Now ships with a dried-grass variant material for dry / late-season ground.
Wind — Per-blade jitter combined with a coherent world-XZ gust — whole regions lean together like a real breeze. Direction, speed, frequency and strength on the material.
Foliage shading — Two-sided leaves with a soft shadow lift and tunable ambient tint — dark sides never crush to black.
Dual-layer color tint — Two independent procedural layers (Tint Small for fine shifts between tufts, Tint Large for broad sweeping patches), each in Blob or Stripes mode with independently remembered sliders.
Per-layer controls — Color, Scale, Intensity, Width (coverage), Speed — all animated, flowing with wind direction.
No tint texture required — procedural value noise inside the shader, works out of the box.
--------------------------------------------------------------
Build a Full World
Pair with other EmacEArt environments:
Slavic Medieval PRO — full village with interiors for historical RPGs
Roadside Tales: Fence Kit PRO — modular fences for every courtyard
NatureForge PRO — stylized forest and meadow assets