Unity
Low Poly Modular Armors - Free - LOWPOLY MEDIEVAL FANTASY SERIES
FREE
Rated 5.0/5 from 11 ratings on Unity.
About Low Poly Modular Armors - Free - LOWPOLY MEDIEVAL FANTASY SERIES
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
- Theme > Historical
Low Poly Modular Armors — Free
A free sample of the Low Poly Modular Armors system. Get hands-on with the modular workflow, the custom shaders and the PT_Create_Prefab editor tool.
CONTENTS
- 6 modular armor sets (3 male, 3 female) plus 2 undressed base characters
- 2 male hair sets | 2 male facial hair sets | 2 female hair sets
- 2 male head variations | 2 female head variations
- 2 custom shaders (PBR and Toon) built with Amplify Shader Editor
- Per-material color, metallic and smoothness control
- Coat-of-arms cape texture slot — 1 included
- Base 256x256 color texture atlas — one material per character, low draw calls
- PT_Create_Prefab editor tool (editor only)
- 11 weapons and soldier props (from the Medieval Weapons pack)
- 4 environment assets (from the Environment — Nature pack)
- 1 loot chest
- 1 diorama demo scene
- Polycount range: 2,090 — 9,490 tris
- Compatible with Built-in and URP
- Mecanim and Mixamo ready
- This pack contains no animations
PT_CREATE_PREFAB — EDITOR TOOL
Included in this free pack so you can evaluate the full workflow:
- Load scans the master prefab and groups all parts into sets automatically
- Armor Set dropdown assembles the full character the moment you select a set
- Mix individual parts per slot, toggle helmet and cape, or hit Randomize
- Material panel adjusts colors, metallic and smoothness without overwriting your values
- Import Expansion: drag an expansion prefab into the slot to merge its sets into the dropdown
- Create Prefab bakes your configuration into a clean, fully rigged prefab
SHADERS
Two custom Amplify shaders included:
PBR Shader — adjust color, metallic and smoothness for three independent material groups; load and tint a coat-of-arms texture.
Toon Shader — adjust color for three independent material groups; load and tint a coat-of-arms texture; configure up to three scene lights with adjustable size, power and tint.
Both shaders work with Built-in and URP. For accurate colors, set your project Color Space to Linear (Edit > Project Settings > Player > Other Settings > Color Space).
A free sample of the Low Poly Modular Armors system. Get hands-on with the modular workflow, the custom shaders and the PT_Create_Prefab editor tool.
CONTENTS
- 6 modular armor sets (3 male, 3 female) plus 2 undressed base characters
- 2 male hair sets | 2 male facial hair sets | 2 female hair sets
- 2 male head variations | 2 female head variations
- 2 custom shaders (PBR and Toon) built with Amplify Shader Editor
- Per-material color, metallic and smoothness control
- Coat-of-arms cape texture slot — 1 included
- Base 256x256 color texture atlas — one material per character, low draw calls
- PT_Create_Prefab editor tool (editor only)
- 11 weapons and soldier props (from the Medieval Weapons pack)
- 4 environment assets (from the Environment — Nature pack)
- 1 loot chest
- 1 diorama demo scene
- Polycount range: 2,090 — 9,490 tris
- Compatible with Built-in and URP
- Mecanim and Mixamo ready
- This pack contains no animations
PT_CREATE_PREFAB — EDITOR TOOL
Included in this free pack so you can evaluate the full workflow:
- Load scans the master prefab and groups all parts into sets automatically
- Armor Set dropdown assembles the full character the moment you select a set
- Mix individual parts per slot, toggle helmet and cape, or hit Randomize
- Material panel adjusts colors, metallic and smoothness without overwriting your values
- Import Expansion: drag an expansion prefab into the slot to merge its sets into the dropdown
- Create Prefab bakes your configuration into a clean, fully rigged prefab
SHADERS
Two custom Amplify shaders included:
PBR Shader — adjust color, metallic and smoothness for three independent material groups; load and tint a coat-of-arms texture.
Toon Shader — adjust color for three independent material groups; load and tint a coat-of-arms texture; configure up to three scene lights with adjustable size, power and tint.
Both shaders work with Built-in and URP. For accurate colors, set your project Color Space to Linear (Edit > Project Settings > Player > Other Settings > Color Space).