Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price | |
| $5 | Unity First Price 2026-09-30 2026-09-30 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Low Poly Enemy Encampment Props
- Theme > Stylized
- Theme > Low Poly
- Theme > Fantasy & Mythology
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Content: 50 prefabs in 7 categories
• Fortifications (8): Wooden Barricade, Spiked Barricade, Scrap Barricade, Stake Fence, Defensive Stakes, Small Palisade Section, Reinforced Palisade Section, Spiked Road Block
• Camp Structures (8): Small Enemy Tent, Large Enemy Tent, Bedroll, Campfire, Cooking Tripod, Cooking Pot, Rough Stool, Rough Camp Table
• Storage & Supplies (8): Wooden Crate, Reinforced Crate, Broken Crate, Wooden Barrel, Broken Barrel, Supply Sack, Woven Basket, Supply Cart
• Enemy Utility (8): Weapon Rack, Wall Weapon Rack, Grinding Stone, Chopping Block, Training Dummy, Small Cage, Prisoner Cage, Butcher Table
• Lighting & Identity (6): Torch Stand, Wall Torch, Brazier, Hanging Lantern, Enemy Banner, Warning Sign
• Bone & Ritual (6): Bone Pile, Skull Pile, Bone Totem, Skull Totem, Ritual Altar, Monster Nest
• Clutter & Debris (6): Firewood Pile, Scrap Metal Pile, Rope Coil, Broken Cart Wheel, Supply Pile, Broken Wood Debris
Key features
• 229 to 2,318 triangles per prop, 848 on average, 42,421 for the whole set; flat shaded, no normal maps
• One shared material library: 23 materials (21 URP Lit, 2 on the included flame shader) and 49 tileable 1024 x 1024 PNG textures used by every prop
• 6 fire props (Campfire, Torch Stand, Wall Torch, Brazier, Hanging Lantern, Ritual Altar) with an animated low-poly flame (vertex shader, each copy in its own phase) and a flickering shadowless point light (looping AnimationClip), both easy to switch off; no C# scripts
• Closed geometry: every prop has a modeled base and stays solid when seen from below
• 3 modular wall pieces (Stake Fence, Small Palisade Section and Reinforced Palisade Section) exactly 2.000 m wide, with the pivot on the wall line so sections snap every 2.000 m
• A collider on every prefab, shaped where a single box would get in the way: a walk-in prisoner cage with an open door, stepped colliders for the broken crate and the supply cart, one box per plank for the wood debris
• Real-world scale (1 unit = 1 m), +Z forward, prefab roots at identity; pivots on the ground, on the wall line (modular walls), on the back face (wall props) or at the top (hanging lantern)
• Style-matched to Low Poly Enemy Melee Weapons: the 7 material families both packs share stay within 0.018 of the weapons' average base colour (sRGB, 0 to 1 scale)
• Demo scene and README included
Made to match Low Poly Enemy Melee Weapons
Both packs share the same look: faceted flat-shaded geometry, strong silhouettes and stylized textures built from a few large patches of flat colour, with no fine noise. The 7 material families the packs have in common (wood, iron, rust, leather, bone, horn, stone) were calibrated against the weapons' textures and stay within 0.018 of their average base colour (sRGB, 0 to 1 scale). This pack contains no weapons; the two packs are sold separately.
Render pipeline
Made for the Universal Render Pipeline with Unity 6000.4.5f1 and URP 17.4.0. 21 materials use URP Lit; the two flame materials use the included URP shader EEP/FlameWave, which animates the flames. The Built-in pipeline and HDRP are not set up. The flame shader needs URP, and the README explains how to convert the other materials.
Lighting
The iron parts are metallic and need environment reflections (a skybox with reflections or a reflection probe) to read as metal; without them they render almost black. The README covers this, the fire lights and baking.
Not included
Characters, character rigs and animations, gameplay scripts, particle effects and the weapons themselves (those are in Low Poly Enemy Melee Weapons). The weapon racks, cages and camp furniture are static props. The mannequin in images 03 and 12 (Human Character Dummy by Kevin Iglesias, a free third-party asset) and the demonstration environment around the props (terrain, rocks, fog and ember effects) are there for demonstration only and are not part of the package. The category sheets show the props at a compressed display scale so that small and large pieces fit side by side; real sizes are in the captions and in the README, and images 03, 04, 12 and 13 show the props at real scale.