Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Low Poly Characters - Rigged, Animated & Fully Customizable
- Theme > Stylized
- Theme > Low Poly
- Theme > Nature & Countryside
- Art & Visuals > 3D
28 ANIMATION CLIPS (14 per character, shared skeleton)
• Locomotion — idle, walk, run, jump
• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand
• Reactions — hurt, die
• Social & rest — wave, handshake, sit, sleep
All hand-authored, looped where it matters, with anticipation, impact and follow-through. Both hands hold ONE tool on real IK-solved grips — no floating props, no mirrored "two pickaxe" swings.
FULLY MODULAR — MIX AND MATCH AT RUNTIME
• 5 hairstyles (bowl, long bob, ponytail, bun, swept)
• 5 noses (button, round, pointed, wide, slim)
• 5 mouths (smile, neutral, open, grin, pout)
• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoes
Every feature is its own skinned mesh, so a character creator is one line:
transform.Find("Nose_Pointed").gameObject.SetActive(true);
5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2 genders = 1,250+ distinct characters.
PLUG AND PLAY
• 10 ready prefabs (5 male, 5 female) with the Animator already assigned
• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave, Handshake, Sit, Sleep
• All 28 clips ALSO extracted as standalone .anim assets you can drag anywhere
• Demo scene: every animation playing at once, every skin, every hairstyle, every nose and mouth, all labelled
• Free-look camera script included (works with both Input Systems)
BUILT RIGHT
• Unity HUMANOID rigs — retarget any humanoid animation onto them
• ~2,000 triangles per character, mobile friendly
• Value-based URP materials, no textures — recolour in seconds
• Matte skin and cloth with glossy eyes, so they read as characters, not plastic toys
• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy hierarchy
Matches our Low Poly Tool Pack and Melee Weapons packs in scale and style — the chop and mine animations were built around those exact tools.