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Low Poly Characters - Rigged, Animated & Fully Customizable preview
Unity

Low Poly Characters - Rigged, Animated & Fully Customizable

By abduo

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Low Poly Characters - Rigged, Animated & Fully Customizable 2 price observations from Jul 29, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Jul 29, 2026: $14.99. Unity First Price 2026-07-29 2026-08-05 Oct 31, 2026: $14.99. Latest store price Jul 29, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Low Poly Characters - Rigged, Animated & Fully Customizable

  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Nature & Countryside
  • Art & Visuals > 3D
Two rigged, animated stylized villagers with 28 animation clips and a modular face + wardrobe system — over 1,200 unique looks from one pack, just by toggling meshes. Humanoid rigs, so they also accept any Mixamo animation you already own.

28 ANIMATION CLIPS (14 per character, shared skeleton)
• Locomotion — idle, walk, run, jump
• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand
• Reactions — hurt, die
• Social & rest — wave, handshake, sit, sleep
All hand-authored, looped where it matters, with anticipation, impact and follow-through. Both hands hold ONE tool on real IK-solved grips — no floating props, no mirrored "two pickaxe" swings.

FULLY MODULAR — MIX AND MATCH AT RUNTIME
• 5 hairstyles (bowl, long bob, ponytail, bun, swept)
• 5 noses (button, round, pointed, wide, slim)
• 5 mouths (smile, neutral, open, grin, pout)
• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoes
Every feature is its own skinned mesh, so a character creator is one line:
transform.Find("Nose_Pointed").gameObject.SetActive(true);
5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2 genders = 1,250+ distinct characters.

PLUG AND PLAY
• 10 ready prefabs (5 male, 5 female) with the Animator already assigned
• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave, Handshake, Sit, Sleep
• All 28 clips ALSO extracted as standalone .anim assets you can drag anywhere
• Demo scene: every animation playing at once, every skin, every hairstyle, every nose and mouth, all labelled
• Free-look camera script included (works with both Input Systems)

BUILT RIGHT
• Unity HUMANOID rigs — retarget any humanoid animation onto them
• ~2,000 triangles per character, mobile friendly
• Value-based URP materials, no textures — recolour in seconds
• Matte skin and cloth with glossy eyes, so they read as characters, not plastic toys
• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy hierarchy

Matches our Low Poly Tool Pack and Melee Weapons packs in scale and style — the chop and mine animations were built around those exact tools.

Unity price last checked .

Prices and availability may change.