Unity
Lord of the Underworld Spine anmation 2D Character
$12
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12. The latest store price is $12, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $12 | Latest store price |
About Lord of the Underworld Spine anmation 2D Character
- Theme > Military & Combat
- Art & Visuals > 2D
This package provides a fully animated 2D character designed for idle/AFK and turn‑based games. It is ideal for the following genres:
- Idle/AFK games
- Turn‑based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
The asset saves development time while offering flexibility for adaptation. Created with Spine, it includes multiple Spine animations (idle, attack, skill, buff, stun, hit), each with 40 keyframes, and is optimized for performance with lightweight files suitable for mobile or low‑end devices. Asset details include one exported Spine skeleton (.json/.atlas/.png), texture atlas up to 2048x2048 px, 32‑bit RGBA color depth, alpha transparency (PNG), a sprites folder frame‑by‑frame, a binary export, the original Spine source file, and all Spine project files for versions 3.8, 4.0, and 4.2 together with the corresponding binary file.
- Idle/AFK games
- Turn‑based RPGs and strategy games
- Adventure or fantasy projects
- Any game requiring 2D animated characters
The asset saves development time while offering flexibility for adaptation. Created with Spine, it includes multiple Spine animations (idle, attack, skill, buff, stun, hit), each with 40 keyframes, and is optimized for performance with lightweight files suitable for mobile or low‑end devices. Asset details include one exported Spine skeleton (.json/.atlas/.png), texture atlas up to 2048x2048 px, 32‑bit RGBA color depth, alpha transparency (PNG), a sprites folder frame‑by‑frame, a binary export, the original Spine source file, and all Spine project files for versions 3.8, 4.0, and 4.2 together with the corresponding binary file.