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Loot Juice 2D preview
Unity

Loot Juice 2D

By TheCoderGuy

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.

Recorded prices for Loot Juice 2D 4 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jul 15, 2026: $19.98. Unity First Price 2026-07-15 2026-07-22 Jul 15, 2026: $13.99. Unity New Release Discount 2026-07-15 2026-07-22 Jul 15, 2026: $13.99. Unity New Release Discount 2026-07-15 2026-07-22 Oct 31, 2026: $19.99. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$13.99Unity New Release Discount 2026-07-15 2026-07-22
$13.99Unity New Release Discount 2026-07-15 2026-07-22
$19.98Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Loot Juice 2D

  • Art & Visuals > VFX
Loot Juice 2D makes the moment a reward is given feel satisfying.

Every 2D game hands out coins, gems, XP, and loot — and most of them feel flat. Loot Juice 2D is the polish layer that sits on top of whatever systems you already have and makes that moment pop: the burst, the arc, the travel-to-target, the rarity reveal, the chest opening. Drop it in, point it at a preset, and call one line of code.

It is not an inventory, a loot table, an item database, or a gacha system. It owns the feel; you keep your own game logic. It connects through events, hooks, and explicit targets — never by taking over your project.

Four production-ready effects

Pickup Pop — snappy scale-punch, lift, and fade for coins and small pickups.
Reward Travel / Coin Magnet — multiple visuals stream from a spawn point to an explicit target along arc or Bézier paths, with stagger and arrival punch.
Chest Reveal — a modular open → glow → loot → item sequence driven by your own hooks (no hardcoded chest rig).
Item Rarity Reveal — Common/Rare/Epic/Legendary tints, glow pulse, scale reveal, and optional shine/label/particle hooks. Rarity is visual only.

Built like a professional asset

ScriptableObject presets — tune every effect in the Inspector with live validation. No code changes to iterate on feel.
Pooled playback — zero steady-state allocations after warmup; mobile-friendly.
Runtime + Editor assembly definitions — clean separation; the runtime never pulls in editor code.
No singletons, no scene searches, no magic strings, no hidden dependencies.
UI or world space handled through an explicit coordinate resolver — no fragile Canvas/camera auto-discovery.
No third-party dependencies. Works in Built-in and URP.
6 dissectible demo scenes plus one-click demo generation — and you can delete the entire Demo folder safely.
Full C# source, XML-documented public API, and an included documentation set (Quick Start, Core Concepts, Pooling, UI vs World Space, per-effect guides, Troubleshooting, API Reference).

Get started in under five minutes

Add a LootJuicePlayer to a GameObject.
Assign a preset (or use the included demo presets).
Call player.Play(preset, position);

That is it. For rewards that fly to a target:

var options = new LootJuicePlaybackOptions(rewardTarget);
player.Play(rewardTravelPreset, spawnPosition, activeParent, options);

What it deliberately does NOT do:

Inventory · loot tables / drop rates · item stats · gacha / monetization · economy backend · audio system · camera-shake system · Canvas/camera auto-lookup · Timeline · visual scripting · netcode. These stay in your project; Loot Juice gives you preset-driven visual timing, pooled playback, and clean hook points to connect them.

Unity price last checked .

Prices and availability may change.