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LookDev LUT Baker preview
Unity

LookDev LUT Baker

By Visionary Spaces

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10.50. The latest store price is $15.

Recorded prices for LookDev LUT Baker 4 price observations from Jul 9, 2026 to Oct 31, 2026. Lowest recorded price $10.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jul 9, 2026: $10.50. Unity New Release Discount 2026-07-09 2026-07-23 Jul 9, 2026: $10.50. Unity New Release Discount 2026-07-09 2026-07-23 Jul 15, 2026: $15. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $15. Latest store price Jul 9, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-07-15 2026-07-22
$10.50Unity New Release Discount 2026-07-09 2026-07-23
$10.50Unity New Release Discount 2026-07-09 2026-07-23

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About LookDev LUT Baker

  • Tools, Systems & Learning > Development Tools & Automation
You have a look dialed in: a specific color tone, contrast, and mood tuned through URP post-process effects. Getting it into your shipping build usually means juggling external grading tools, hoping the export matches, and wiring everything back up manually. LUT Baker keeps the whole process inside the Editor. Assign a scene Volume, adjust the grade, and bake it to a URP 2D strip LUT. LUT Baker automatically creates a new optimized Volume in the scene with the baked LUT assigned, carrying over your Bloom, Vignette, and Film Grain, and deactivates the source Volume so the scene is ready to ship. Everything happens inside the Unity Editor. No external tools, no round-trips. Built for artists and developers who want to lock in a look once and use it efficiently at runtime. Workflow: Select a scene Post-Process Volume, or create one from the picker. Tune the grade: Color Adjustments, White Balance, Shadows/Midtones/Highlights, Lift/Gamma/Gain, Bloom, Vignette, Film Grain. Bake to a LUT. Optionally export a .cube for use in other tools. Key Features: Volume picker: cycle through every scene Volume with arrow buttons or a dropdown menu. A status dot confirms assignment and profile state at a glance. Selecting a Volume activates it exclusively in the scene. Post-process editing: edit the assigned URP Volume profile directly; Color Adjustments, White Balance, Shadows/Midtones/Highlights, Lift/Gamma/Gain, Bloom, Vignette, Film Grain. LUT baking: bake the current grade to a URP 2D strip LUT. PNG (8-bit LDR), EXR (16-bit HDR), or Auto; format is selected based on the active URP asset's color grading mode and LUT size. Automatic scene setup: after baking, creates a new global Volume with the LUT assigned via ColorLookup, copies Bloom, Vignette, and Film Grain from the source profile, and deactivates the source Volume. .cube export: export the grade as a portable .cube file for round-trips with external grading tools. Gamut-aware baking: optionally lifts negative LUT cells instead of hard-clamping, preserving detail in underexposed areas. Pipeline readout: shows the active URP asset's color grading mode (LDR / HDR) and LUT size so you know exactly what you are baking into. Editor-native: capture, grading, and LUT bake all happen inside the Unity Editor. No external software, no manual steps.

Unity price last checked .

Prices and availability may change.