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Logic Toolkit preview
Unity

Logic Toolkit

By cait sith ware

$80

Rated 5.0/5 from 8 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $80. The latest store price is $80, matching the lowest recorded price shown here.

Recorded prices for Logic Toolkit 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $80. Exact dates and prices are listed below. $0.00 $40.00 $80.00 Nov 1, 2026: $80. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$80Latest store price

About Logic Toolkit

  • Tools, Systems & Learning > Development Tools & Automation
Managing states per character type leads to duplicated code that grows unmanageable as variety increases. Separating behaviors (C# code) from flow (graph data) keeps complexity under control. Logic Toolkit provides the graph editor and runtime to make that structure easy to build, edit, and debug visually. Flow of various nodes: Execution flow (processing, looping, branching). Data flow (passing and calculating values between nodes). State machines. Behavior trees. These node flows can be mixed in one graph. Graphs can also be hierarchical using function graphs. Blackboard: Supports blackboards to manage variables handled within graphs. All types that can be serialized in Unity can also be used in blackboards. Changes to variable values can be received as events. Data link function allows multiple graphs to share the same blackboard. Visual Editor: You can edit the node graph using a visual editor. You can also check the processing status while it is running. The display width of the nodes is made as small as possible, so it is optimized to fit more nodes on the screen. Customization with C# scripts: Node-specific processing can be written in C# scripts. Various scripts can be created from templates. No-code, flexible API access: The API (C# members) can be accessed without coding. To access it, simply select Member from the node creation menu. In addition to the Unity API, you can also access types and members created by third parties and users. The source code for access is automatically generated without using reflection, so there is no problem with the processing load at runtime. Supports Unity 6 and later: The core system uses the latest technology from Unity 6 onwards. SerializeReference, UI Toolkit, Roslyn Incremental Source Generator, etc. More flexible and sustainable, modern technology for long-term operation.

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