Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About LoggerPro: Editor Diagnostics Toolkit
- Tools, Systems & Learning > Development Tools & Automation
LoggerPro is an Editor-only toolkit designed for Unity developers building tools, plugins, frameworks, and custom editor workflows. LoggerPro replaces Unity default console with a structured logging system and integrated diagnostics suite built specifically for Editor tooling workflows. Filter logs by category, export support-ready reports, diagnose editor issues faster, and catch problems Unity default console simply does not show. This is not just a log viewer - it is a debugging workspace for serious Unity Editor development. Perfect For: Unity Editor tool and plugin developers, Asset publishers supporting users, Teams maintaining large Editor codebases, Developers building frameworks and pipelines, Anyone tired of log spam, repaint issues, memory leaks, or Unity Editor debugging chaos. Structured Logging System: Create organized, support-ready logs instead of relying on raw Debug.Log() spam. Category-based logging, Log level filtering, Deduplicated logs with counters, Rich UI with foldouts, copy, and export support, Search, filtering, and category presets, Session archive save and load support, Screenshot capture on errors. Logging API: Use LoggerPro directly or wrap it with your own API. LoggerPro is designed to integrate into your workflow, not replace your architecture. Built-In Diagnostics Suite: LoggerPro includes 15+ diagnostic and maintenance tools for Unity Editor development. Memory and Runtime Diagnostics: Detect non-asset texture leaks, Find static fields holding references, Detect untracked materials and render textures, Identify persistent delegates and update hooks. Editor Performance Diagnostics: Detect unsafe SceneView.RepaintAll() usage, Find expensive update hooks, Estimate script reload costs, Detect problematic SetDirty() patterns. Project Structure and Maintenance: Validate namespaces and asmdefs, Detect stray scripts outside assembly scopes, Find unused or empty scripts, Validate folder structure, Detect missing Serializable usage, Find oversized project assets, Detect orphaned .meta files and empty folders. Extensible Architecture: Build your own diagnostics tools via IDiagnosticTool and plug directly into the LoggerPro diagnostics workspace. Export and Reporting: Export logs and diagnostics in multiple formats including TXT, JSON, Markdown, and Session Archives. Export Metadata Includes Unity version, Platform, Timestamp, Categorized logs, Deduplicated counts. Perfect for support tickets, QA workflows, user bug reports, and debugging large toolchains. Asmdef and Codebase Tooling: LoggerPro includes tooling specifically aimed at large Unity Editor projects and framework development. Included Utilities: Asmdef dependency optimizer, Assembly graph viewer, Namespace validator, Folder structure validator, Serialized field inspector, Define symbol usage scanner, Script inheritance scanner. Editor UI: Dark and light compatible, Consistent themed diagnostics workspace, Custom styling support. What is Included: Full C# source, Console window with Logs, Diagnostics, and Settings, 15+ diagnostic tools, LoggerProLite fallback console, Config and settings assets, Markdown/JSON/archive exporters, Modular folder structure, Example wrapper APIs. LoggerPro Lite Redistribution: LoggerProLite may be redistributed with your Unity Editor tools if included unmodified except for namespace changes, License file preserved, and treated as a third-party dependency. Core Philosophy: LoggerPro was built to solve real Unity Editor development problems including log spam and unreadable consoles, Memory leaks and lingering editor hooks, Poor visibility into Editor-only issues, Weak support workflows for shipped tools, Lack of diagnostics for Unity tool developers. The goal is simple: Better visibility, Better diagnostics, Better support workflows, Less guessing. No runtime dependencies, No third-party packages required, Full source included.