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LOD Extractor preview
Unity

LOD Extractor

By Seta

$5.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.

Recorded prices for LOD Extractor 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $5.99. Exact dates and prices are listed below. $0.00 $3.00 $5.99 Nov 2, 2026: $5.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5.99Latest store price

About LOD Extractor

  • Tools, Systems & Learning > Development Tools & Automation
The LOD Extractor is a Unity Editor tool designed to simplify and speed up the process of extracting specific Levels of Detail (LOD) from prefabs containing LODGroup components. Manually duplicating prefabs, removing unnecessary LOD levels, and cleaning up components can be time-consuming, especially when working with large projects or complex assets. This tool automates the entire process, creating standalone prefabs that include only the selected LOD, along with its meshes, materials, and optional colliders. LOD Extractor is perfect for: Optimizing Scenes: Generate low-poly prefabs for distant objects or background details to improve performance. Unity Terrain: Create prefabs compatible with Unity Terrain, which does not support LODGroups. Large Projects: Quickly process multiple prefabs without manually editing each one. Asset Preparation: Faster workflow compared to manual extraction. Includes an optional Mesh Combine feature: Automatically merge multiple meshes from the selected LOD into a single mesh to reduce draw calls. Optionally group meshes by material, combining in to new mesh only those that share the same material. This helps avoid combining parts like foliage and trunks that require separate shaders (e.g for wind). Combined meshes can be saved as reusable .asset files or used as temporary meshes for testing and previewing.

Unity price last checked .

Prices and availability may change.