Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $60. The latest store price is $60, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $60 | Latest store price | |
| $60 | Unity Permanent Decrease 2026-06-25 2026-07-02 | |
| $80 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Localization GC2
- Tools, Systems & Learning > Development Tools & Automation
It works without patching the Game Creator core and helps you keep source texts and translations in sync while your content evolves.
Key features:
- Gather text from ScriptableObjects, Prefabs, Open Scenes, Build Settings Scenes, and Dialogue.
- UI support for TextMeshPro and Unity UI Text.
- Export and import translations in CSV and Excel formats.
- Build Unity Localization String Tables from collected entries.
- Apply translations back to project sources with key-based mapping.
- Diagnostics and logs for gather/import/apply/runtime troubleshooting.
- Filters: blacklist paths, skip tag, minimum text length, skip numeric-only text.
- Optional “All project scenes” scan mode for full-project collection.
Typical workflow:
1) Gather Texts
2) Export CSV/Excel
3) Translate externally
4) Import CSV/Excel
5) Build Localization Tables
6) Apply Translations
Dependencies:
- Game Creator 2
- Unity Localization package