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Localization Package Extensions preview
Unity

Localization Package Extensions

By olivecrow

FREE

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Localization Package Extensions 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 6, 2026: FREE. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price

About Localization Package Extensions

  • Tools, Systems & Learning > Development Tools & Automation
A collection of FREE add-ons for the Localization package.
I plan to add additional features as I need them.

Features
- Google Translation
- StringTable-AudioClip Connection
- Font localization
- Character sets for Creating Font Atlases
- APIs for the above features and Runtime localization

Google Translation
After creating an API Key, send an HTTPS request to translate the contents of a StringTable at once.
You can select the following elements required for translation:
- StringTable to translate.
- Locale that will be the standard for translation.
- Locales to be translated.
- Whether to write only to empty blocks, only blocks that have already been written, or to overwrite all blocks.

StringTable-AudioClip Connection
This function associates each text and audio clip in a StringTable. It is especially useful for dialogues that require voice.
This is implemented as a ScriptableObject called AudioPairTable.
You can easily edit with an editor window that overrides StringTable, and you can read multiple audio files at once according to naming rules.
Additionally, to save memory, we provide an API that loads and plays necessary audio clips and then automatically unloads them when playback is finished.

Font Localization
This function is an implementation of the code in Reference > Component Localizers in the Localization Package manual.
It supports both TextMeshPro fonts and legacy fonts. It can also be used for non-UI 3D text meshes.

Character sets for Creating Font Atlases
A set of commercial characters for non-Latin languages for creating font atlases in TestMeshPro.
It includes the following languages:
- Arabic
- Chinese (Simplified)
- Chinese (Traditional)
- Japanese (Hiragana + Katakana + Commonly Used Kanji)
- Korean
- Thai

APIs
This package provides the following:
- API for each of the above functions
- Methods that apply the callback of asynchronous translation directly to the text component.

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