LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)
By Lurid Lane
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.99. The latest store price is $49.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $49.99 | Unity Permanent Decrease 2026-08-08 2026-08-15 | |
| $120 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)
- Tools, Systems & Learning > Development Tools & Automation
LLObf is a build-time security toolkit for Unity projects using Mono or IL2CPP. It helps reduce the amount of readable code, exposed strings, predictable logic, and vulnerable client-side data inside your shipped player.
Import LLObf, configure the protection layers you need, and build through your normal Unity workflow.
A successful build is not necessarily a protected build.
LLObf adds multiple practical protection layers to your release process:
- Make managed code harder to read and analyze.
- Hide sensitive strings such as URLs, configuration values, and service identifiers.
- Disrupt predictable control flow and static analysis.
- Protect selected runtime values from casual memory editing.
- Add IL2CPP metadata protection for supported builds.
- Add optional native integrity and anti-cheat checks on Windows Standalone.
KEY FEATURES
- Build-time code obfuscation
- String encryption
- Symbol and member renaming
- Control-flow obfuscation
- Dead-code injection
- IL2CPP metadata protection
- Runtime value integrity protection
- Secure local preferences
- Optional Windows native anti-cheat
- Unity Editor build integration
- Detailed build logs and technical samples
WHY DEVELOPERS CHOOSE LLObf
- One workflow for Mono and IL2CPP projects
- No manual assembly transformation workflow
- Multiple protection layers in one Unity package
- Unity-aware processing for serialized fields and common Unity types
- Flexible settings for development and release builds
- Randomized build seeds for improved release hygiene
- Built-in samples and documentation
- Designed for commercial Unity games and tools
RECOMMENDED FOR
- Commercial Unity games
- Multiplayer projects with valuable client-side state
- Projects containing proprietary gameplay logic
- Games using sensitive URLs or service configuration
- Developers preparing a public release, demo, beta, or paid build