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LizardHouse Notifications: Permission and Re-Engagement preview
Unity

LizardHouse Notifications: Permission and Re-Engagement

By LizardHouse

$49.99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.

Recorded prices for LizardHouse Notifications: Permission and Re-Engagement 4 price observations from Oct 15, 2026 to Nov 4, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Oct 15, 2026: $34.99. Unity New Release Discount 2026-10-15 2026-10-29 Oct 15, 2026: $34.99. Unity New Release Discount 2026-10-15 2026-10-29 Oct 15, 2026: $49.99. Unity First Price 2026-10-15 2026-10-15 Nov 4, 2026: $49.99. Latest store price Oct 15, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$49.99Unity First Price 2026-10-15 2026-10-15
$34.99Unity New Release Discount 2026-10-15 2026-10-29
$34.99Unity New Release Discount 2026-10-15 2026-10-29

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About LizardHouse Notifications: Permission and Re-Engagement

LizardHouse Notifications: Permission and Re-Engagement helps Unity developers ask for notification access at the right moment, bring players back with relevant local reminders, and understand the complete journey from first prompt to notification open.
Instead of building permission logic, reminder scheduling, player-return cleanup, notification routing, localization, and analytics separately, you get one connected workflow for Android and iOS.
You define the strategy and content. LizardHouse handles the lifecycle.
Ask when players understand the value
The native permission prompt gives you a limited opportunity. Make that opportunity count by asking after the player has experienced enough of your game to understand why reminders could be useful.
Choose between the native permission prompt and your own branded Soft Prompt prefab
Show the first prompt at app start, at a moment chosen by your game, or after meaningful engagement
Use cumulative Active App Time, developer-defined Custom Events, or both
Connect any meaningful action, such as completing a level, puzzle, round, tutorial, or reward
Continue after Not Now with multiple Soft Prompts
Give every follow-up its own design, message, delay, and engagement conditions

You can build a thoughtful permission journey without locking your game into a fixed prompt design or asking every player at the same arbitrary moment.
Create a complete re-engagement sequence
Schedule one reminder after a few hours or build a full journey that continues across days, weeks, or months.
Every reminder can have its own:
Delay
Title and message
Notification image
Localization
Quiet Hours behavior
One Time Only rule
Notification Key
Custom Payload

Reminders are scheduled automatically around player inactivity, giving your game more opportunities to bring players back without requiring a campaign server.
No notification backend. No dashboard account. No MAU fees. No internet connection required for the local re-engagement flow.
Stay relevant and respect the player
A reminder loses its value when it arrives after the player has already returned.
LizardHouse automatically removes reminders from the previous inactivity cycle when the player comes back, then creates a fresh schedule the next time they leave.
It also cancels only the notifications it owns, allowing it to work alongside other notification systems in the same project.
Use three per-notification Quiet Hours policies to decide whether a reminder should:
Move to the end of Quiet Hours
Be allowed during Quiet Hours
Pause its delay while Quiet Hours are active

This gives each message the timing policy it deserves instead of treating every reminder the same.
Turn notification opens into useful actions
Know which reminder brought the player back and decide what should happen next.
The notification open callback provides the optional Notification Key and Custom Payload attached to that reminder. Use them to:
Open relevant content
Continue a challenge
Highlight an event
Present a reward
Navigate to a specific screen
Connect the return to your own game systems

Notification opens are handled during both warm and cold starts, with duplicate-open protection built in.
You can also keep an in-game notification toggle synchronized with the player’s effective permission state and provide direct access to the operating system’s notification settings when needed.
Measure the complete journey
See where players accept, decline, return, or drop out through a consistent eight-event analytics funnel covering:
Soft Prompt presentation and response
Native permission request and result
Reminder scheduling and cancellation
Reminder due time
Notification opens

Choose Firebase Analytics, connect your own analytics system through a generated integration script, or use the asset without analytics.
The data stays in the analytics platform you choose. LizardHouse does not require an external account or send your notification analytics to its own servers.
Fit every reminder to your game
Reach players with content that belongs naturally inside your product.
Use no localization provider, Unity Localization, or your own localization system
Generate a ready-to-connect script for custom localization
Add a different image to each reminder
Configure a custom Android status-bar icon
Set the player-visible Android notification channel name and description
Use your own Soft Prompt prefabs, copy, animation, and visual style

LizardHouse provides the system without forcing its own branding, language, analytics platform, or prompt design into your game.
Built to save development time
Configure the permission journey, notification sequence, Quiet Hours, localization, analytics, notification keys, and payloads from one dedicated Unity Window.
The asset initializes automatically, keeps its state across scenes and app restarts, and validates the setup before saving. A focused public API keeps custom integration small.
Test the experience before shipping
The included demo scene lets you:
Preview your real Soft Prompt directly in the Unity Editor
Simulate Custom Events
Inspect the current permission strategy
Test native permission and notification settings in a device build
Verify notification opens, keys, payloads, and state changes

Documentation, setup guides, integrations, and support
LizardHouse Notifications Documentation
Your game worked hard to earn the install. Give it a smarter way to earn the next session.

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