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Living World NPC System preview
Unity

Living World NPC System

By Panda Dev

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20.99. The latest store price is $29.99.

Recorded prices for Living World NPC System 4 price observations from Oct 7, 2026 to Nov 3, 2026. Lowest recorded price $20.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Oct 7, 2026: $20.99. Unity New Release Discount 2026-10-07 2026-10-21 Oct 7, 2026: $20.99. Unity New Release Discount 2026-10-07 2026-10-21 Oct 7, 2026: $29.99. Unity First Price 2026-10-07 2026-10-07 Nov 3, 2026: $29.99. Latest store price Oct 7, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity First Price 2026-10-07 2026-10-07
$20.99Unity New Release Discount 2026-10-07 2026-10-21
$20.99Unity New Release Discount 2026-10-07 2026-10-21

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Living World NPC System

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Living World NPC System

Drop ambient life into any Unity scene. Add one component — or run a wizard — and NPCs start roaming, following routes, visiting points of interest, playing job animations, and showing the right held tool. Works with a baked NavMesh or with direct Transform movement, so it fits a village interior and an empty test scene equally well.

No third-party assets. No extra packages to import. Built-in, URP, and HDRP all work.

What NPCs can do
• Roam Radius / Roam Area — wander inside a sphere or a box you draw in the scene
• Patrol — follow a waypoint path (loop, ping-pong, once, or random)
• Seek Point — walk to a point of interest and perform an activity (mine, farm, sit, fish…)
• Idle — stand still, or use it as one step in a longer day
• Routines — chain behaviours into a schedule: work two minutes, stroll the square, sit on a bench, repeat

Setup in minutes, not a week
• Setup Wizard — movement, behaviour, character prefab, animations, layout, then Create in Scene. Builds the crowd, the area/path/points, agents, animator wiring, and a pooled spawner
• Make Selection Wander — pick existing characters and apply agent, props, sockets, and an Animator Controller in one undo step
• Leave the prefab empty to get placeholder capsules and see the system immediately
• If NavMesh is selected but nothing is baked, the wizard falls back to Transform so NPCs still walk

Animations and held equipment
• Generate or update an Animator Controller: Idle, Walk (IsMoving), optional Speed, plus job states
• Structures: Single Loop (bool) or Begin / Loop / Stop (trigger–bool–trigger)
• Activity Definition assets keep parameter names in one place — point, animator, and prop binder cannot drift (IsMine vs IsMining)
• Prop Binder shows/hides tools (pickaxe, rod, hoe) when the matching activity is active
• Hand sockets auto-detected: B-handProp.R/L, then B-hand.R/L, Mixamo names as fallback
• Avatar field for Humanoid rigs

Crowds that stay cheap
• Shared update driver — not one Update per NPC
• Destination decisions are budgeted across frames so a large crowd does not spike a single frame
• Pooled Wander Spawner with weighted prefab mix; fill and clear without allocating after the first pass
• Shared Profiles retune speed, radius, and timing for a whole population in one asset

For designers and programmers
Scene gizmos and custom inspectors. Scene Overview validates missing parameters, empty areas, and name mismatches. C# events and UnityEvents on agents and points. Swap point selection (IWanderPointSource) or animation driving (IWanderAnimationDriver) without forking the package.

Includes
Demo scenes and dummy characters, starter point categories, example profiles, routines, and activity definitions.

Unity price last checked .

Prices and availability may change.