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Unity

LivePin

By KimJinWoo

$5

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.

Recorded prices for LivePin 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $5. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jun 20, 2026: $15. Unity First Price 2026-06-20 2026-06-27 Jul 20, 2026: $5. Unity Permanent Decrease 2026-07-20 2026-07-27 Oct 31, 2026: $5. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5Latest store price
$5Unity Permanent Decrease 2026-07-20 2026-07-27
$15Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About LivePin

  • Tools, Systems & Learning > Development Tools & Automation
LivePin. Stop losing your Play Mode changes. Every Unity developer knows the frustration of tweaking values in Play Mode, only to watch them vanish the moment you press Stop. LivePin solves this by letting you save and restore any component state across Play Mode transitions with a single click. The panel includes Pin to instantly capture all component values on the selected GameObject and automatically write queued data back to the scene when exiting Play Mode, Hold to mark a GameObject for automatic capture every time you enter Play Mode, and Revert to restore components to their pre-Play-Mode state through a searchable popup. LivePin handles multi-scene editing by pinning objects across additively loaded scenes, including scenes loaded at runtime. It supports prefab instances by applying changes back to prefab assets or overrides as appropriate. Runtime-created objects instantiated during Play Mode can be persisted into the scene permanently. It tracks component additions and deletions and applies them on exit, and preserves GameObject renaming done in Play Mode.

Unity price last checked .

Prices and availability may change.