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Lively Interaction System preview
Unity

Lively Interaction System

By Devon Lively

$4.99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Lively Interaction System 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Nov 1, 2026: $4.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price

About Lively Interaction System

  • Art & Visuals > Textures & Materials
Try out a demo before you buy
Includes 3 Player Controllers: FPS, TPS, Godview
Includes materials for BIRP, URP and HDRP
Interaction Master: Centralized raycast-driven controller with HUD support.Input Handling: Easily integrated with your current inputUses Physics: Objects drag, drop, grab, throw, rotate, open, close, ect.Flexible & Modular: Make your objects interactable in seconds!Demo Scene Included: Mess up Devon's living room!With over 100 interactable objects included!Easy Setup: Fully documented with examples!Core System:
LivelyInteractionMaster.cs:Singleton-style manager that handles interactions and HUD indicators.Supports layer / tag filtering.Interactable.cs:Extendable base class for your interactable objectsInherit from this class and use the Interact() override for integration.DragableObject.cs:Inherits from Interactable.cs.Provides physics-based dragging, throwing, and placement.Input Handling:Built on Unity’s New Input SystemEasily integrated with your current inputPhysics & Interaction Features:
Fully physics-driven for immersive movement and collisionsSupports draggable objects (doors, drawers, handles, levers)Rotate held objectsThrowable objects (useful for puzzles, combat, distractions)Adjustable Physics Matrix (prevent objects colliding with player)Documentation & Support:
Fully documentedSupports Unity 6+Cross Compatable out of the box with assets like Synty Models, Invector, and More!

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