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Little Physics preview
Unity

Little Physics

By IvanCodes

$29.90

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.90. The latest store price is $29.90, matching the lowest recorded price shown here.

Recorded prices for Little Physics 2 price observations from Oct 19, 2026 to Nov 2, 2026. Lowest recorded price $29.90. Exact dates and prices are listed below. $0.00 $14.95 $29.90 Oct 19, 2026: $29.90. Unity First Price 2026-10-19 2026-10-19 Nov 2, 2026: $29.90. Latest store price Oct 19, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.90Latest store price
$29.90Unity First Price 2026-10-19 2026-10-19

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Little Physics

Little Physics is a Unity ECS physics package for large-scale simulations. Pause or speed up the simulation, use dynamic, static, kinematic, and trigger bodies, and tune LOD for simulation accuracy. A spatial map limits object-to-object collisions to a volume you define. The package supports directional and radial gravity, friction, and custom job interfaces for collision detection and linecasts.

With ECS, Burst, and multithreading, it can handle on the order of 1,000,000 entities. It suits low-determinism workloads such as crowds, liquids, and particles — not highly deterministic simulations.

Features

- Deep simulation tuning — separate fixed and variable settings for different simulation profiles
- LOD — up to four levels with per-level limits
- Time control — pause, slow down, or speed up (0, 1, 2, or 4 time scale)
- Body types — dynamic, static, kinematic, and triggers
- Gravity — directional and radial
- Friction and surface collisions — every dynamic body is tested against surfaces each frame
- Substeps — split a fixed update into 1–4 substeps for better penetration handling and stability
- Collision detection and linecast — hook into the pipeline via public job interfaces and system groups.

Unity price last checked .

Prices and availability may change.