Unity
Lit Shader - PBR Materials, Realistic Lighting, Custom Lit, Material Blend
By OccaSoftware
$65
Rated 5.0/5 from 7 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $65. The latest store price is $65, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $65 | Latest store price |
About Lit Shader - PBR Materials, Realistic Lighting, Custom Lit, Material Blend
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Lit Shader – Advanced PBR and Custom Lighting for Unity URP
Lit Shader is a high-performance, artist-friendly PBR shader for Unity URP designed to make your materials look professional, cinematic, and distinctive.
Whether you’re building realistic worlds or stylized visuals, Lit Shader gives you the control and polish you’ve always wanted — without the complexity of Shader Graph.
Built for Unity developers who want better lighting, faster workflows, and superior results, this shader is your next step up from Unity’s default Lit Shader.
Why Lit Shader?
Unity’s default URP shader is a great starting point — but it’s limited.
Lit Shader unlocks advanced lighting, intuitive material controls, and performance optimizations that help your scenes pop while staying production-ready.
You’ll spend less time fighting texture packing, guessing exposure values, or tuning roughness maps — and more time crafting the look you want.
Core Features
1. True PBR Lighting
Get physically accurate reflections, highlights, and shading powered by a custom-tuned BRDF.
Supports both realistic and stylized looks, adaptable for any art direction.
2. Full Texture Support
Use your complete texture set — Albedo, Roughness, Metalness, Normal, Height, AO, and Emission — directly.
No complex texture packing. Just drop them in and go.
3. Artist-Centered Controls
Each texture input includes exposure sliders, giving artists precise per-texture control over intensity and brightness — perfect for matching your intended look without constant re-exports.
4. Height & Vertex Blending
Blend between materials using vertex colors or height maps to add natural variation.
Create terrain transitions, worn edges, or layered materials without writing custom shaders.
5. Optimized for Performance
Built for speed and scalability, Lit Shader uses shader variant stripping and efficient lighting math to deliver great visuals with minimal GPU overhead.
Ideal for PC, console, or high-end WebGL rendering.
6. Works Natively with Unity URP
Fully compatible with Unity 2022 LTS and Unity 6.
Supports Forward and Deferred rendering paths, reflection probes, and global illumination — ready to drop into any URP project.
Perfect For:
Developers who want to upgrade from the default URP Lit Shader
Artists who need custom lighting control without Shader Graph complexity
Teams targeting PC and console-quality visuals
Stylized or realistic projects needing flexible, polished PBR rendering
Environment artists who blend multiple materials (terrain, buildings, props)
Technical Details
Unity Versions: 2022.3 LTS, 6 LTS
Render Pipeline: Universal Render Pipeline (URP) only
Render Paths: Forward, Deferred
Physically-Based Rendering (PBR): Custom BRDF lighting model
Material Inputs: Albedo, Roughness, Metalness, Normal, Height, Ambient Occlusion, Emission
Controls: Per-texture exposure sliders
Blending: Vertex-color and height map blending
Global Illumination: Static and dynamic supported
Optimization: Shader variant stripping, efficient light sampling
Performance: Optimized for PC and console, minimal GPU impact
Platforms Supported: PC, Consoles; Not Supported: WebGL, Mobile, VR
Included Assets
Shader (.shader)
Include file (.hlsl)
Custom Shader GUI
Assembly Definition (.asmdef)
3 sample materials (Rough, Smooth, Metal)
1 example scene (URP Lighting Test)
Lit Shader is a high-performance, artist-friendly PBR shader for Unity URP designed to make your materials look professional, cinematic, and distinctive.
Whether you’re building realistic worlds or stylized visuals, Lit Shader gives you the control and polish you’ve always wanted — without the complexity of Shader Graph.
Built for Unity developers who want better lighting, faster workflows, and superior results, this shader is your next step up from Unity’s default Lit Shader.
Why Lit Shader?
Unity’s default URP shader is a great starting point — but it’s limited.
Lit Shader unlocks advanced lighting, intuitive material controls, and performance optimizations that help your scenes pop while staying production-ready.
You’ll spend less time fighting texture packing, guessing exposure values, or tuning roughness maps — and more time crafting the look you want.
Core Features
1. True PBR Lighting
Get physically accurate reflections, highlights, and shading powered by a custom-tuned BRDF.
Supports both realistic and stylized looks, adaptable for any art direction.
2. Full Texture Support
Use your complete texture set — Albedo, Roughness, Metalness, Normal, Height, AO, and Emission — directly.
No complex texture packing. Just drop them in and go.
3. Artist-Centered Controls
Each texture input includes exposure sliders, giving artists precise per-texture control over intensity and brightness — perfect for matching your intended look without constant re-exports.
4. Height & Vertex Blending
Blend between materials using vertex colors or height maps to add natural variation.
Create terrain transitions, worn edges, or layered materials without writing custom shaders.
5. Optimized for Performance
Built for speed and scalability, Lit Shader uses shader variant stripping and efficient lighting math to deliver great visuals with minimal GPU overhead.
Ideal for PC, console, or high-end WebGL rendering.
6. Works Natively with Unity URP
Fully compatible with Unity 2022 LTS and Unity 6.
Supports Forward and Deferred rendering paths, reflection probes, and global illumination — ready to drop into any URP project.
Perfect For:
Developers who want to upgrade from the default URP Lit Shader
Artists who need custom lighting control without Shader Graph complexity
Teams targeting PC and console-quality visuals
Stylized or realistic projects needing flexible, polished PBR rendering
Environment artists who blend multiple materials (terrain, buildings, props)
Technical Details
Unity Versions: 2022.3 LTS, 6 LTS
Render Pipeline: Universal Render Pipeline (URP) only
Render Paths: Forward, Deferred
Physically-Based Rendering (PBR): Custom BRDF lighting model
Material Inputs: Albedo, Roughness, Metalness, Normal, Height, Ambient Occlusion, Emission
Controls: Per-texture exposure sliders
Blending: Vertex-color and height map blending
Global Illumination: Static and dynamic supported
Optimization: Shader variant stripping, efficient light sampling
Performance: Optimized for PC and console, minimal GPU impact
Platforms Supported: PC, Consoles; Not Supported: WebGL, Mobile, VR
Included Assets
Shader (.shader)
Include file (.hlsl)
Custom Shader GUI
Assembly Definition (.asmdef)
3 sample materials (Rough, Smooth, Metal)
1 example scene (URP Lighting Test)