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Lightweight Fluids preview
Unity

Lightweight Fluids

By Ward Dehairs

$11.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $11.99. The latest store price is $11.99, matching the lowest recorded price shown here.

Recorded prices for Lightweight Fluids 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $11.99. Exact dates and prices are listed below. $0.00 $6.00 $11.99 Nov 1, 2026: $11.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$11.99Latest store price

About Lightweight Fluids

  • Art & Visuals > VFX
Lightweight fluids is based on state of the art simulation techniques, designed for real-time applications. In doing so, the plugin can run without hardware acceleration. The simulation code is entirely c# and therefore guaranteed to be compatible with any hardware that runs Unity.

For rendering the particles in high fidelity, a highly optimized Raymarch renderer is included that can use smooth mixing to create a deforming liquid surface that can handle any level of topology changes.

To make sure Lighweight fluids is compatible with any hardware, a fallback rendering option is included: a particle link system that creates and moves any gameObject defined by the user in accordance with the liquid particles.

Expanded features

Simulate fluids up to about 500 particles without frame drops, even on basic hardware.

Interact with standard Unity colliders and physics with minimal extra setup requirements.

Highly customizable In terms of physics, performance, rendering and scripting tools.

Fallback compatibility options render basic particles for guaranteed compatibility.

Standard shader system including metallicity, smoothness, textures, lighting and transparancy.

Compatibilty and requirements

Raymarch rendering is only available in the standard Unity pipeline and requires decently up to date hardware.

Only designed for small real time applications, no larger than 1000 particles and typically 300 for strongly interacting systems (e.g. a singular fluid blob). This will not work for lakes/rivers etc. For larger or non-real time simulations it is highly recommended to use other tools!

Currently only a 3D option is available, though it can be artificially restricted to 2D.

Unity price last checked .

Prices and availability may change.