Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11.99. The latest store price is $11.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $11.99 | Latest store price |
About Lightweight Fluids
- Art & Visuals > VFX
Lightweight fluids is based on state of the art simulation techniques, designed for real-time applications. In doing so, the plugin can run without hardware acceleration. The simulation code is entirely c# and therefore guaranteed to be compatible with any hardware that runs Unity.
For rendering the particles in high fidelity, a highly optimized Raymarch renderer is included that can use smooth mixing to create a deforming liquid surface that can handle any level of topology changes.
To make sure Lighweight fluids is compatible with any hardware, a fallback rendering option is included: a particle link system that creates and moves any gameObject defined by the user in accordance with the liquid particles.
Expanded features
Simulate fluids up to about 500 particles without frame drops, even on basic hardware.
Interact with standard Unity colliders and physics with minimal extra setup requirements.
Highly customizable In terms of physics, performance, rendering and scripting tools.
Fallback compatibility options render basic particles for guaranteed compatibility.
Standard shader system including metallicity, smoothness, textures, lighting and transparancy.
Compatibilty and requirements
Raymarch rendering is only available in the standard Unity pipeline and requires decently up to date hardware.
Only designed for small real time applications, no larger than 1000 particles and typically 300 for strongly interacting systems (e.g. a singular fluid blob). This will not work for lakes/rivers etc. For larger or non-real time simulations it is highly recommended to use other tools!
Currently only a 3D option is available, though it can be artificially restricted to 2D.
For rendering the particles in high fidelity, a highly optimized Raymarch renderer is included that can use smooth mixing to create a deforming liquid surface that can handle any level of topology changes.
To make sure Lighweight fluids is compatible with any hardware, a fallback rendering option is included: a particle link system that creates and moves any gameObject defined by the user in accordance with the liquid particles.
Expanded features
Simulate fluids up to about 500 particles without frame drops, even on basic hardware.
Interact with standard Unity colliders and physics with minimal extra setup requirements.
Highly customizable In terms of physics, performance, rendering and scripting tools.
Fallback compatibility options render basic particles for guaranteed compatibility.
Standard shader system including metallicity, smoothness, textures, lighting and transparancy.
Compatibilty and requirements
Raymarch rendering is only available in the standard Unity pipeline and requires decently up to date hardware.
Only designed for small real time applications, no larger than 1000 particles and typically 300 for strongly interacting systems (e.g. a singular fluid blob). This will not work for lakes/rivers etc. For larger or non-real time simulations it is highly recommended to use other tools!
Currently only a 3D option is available, though it can be artificially restricted to 2D.