Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $24.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24 | Latest store price | |
| $24 | Unity Permanent Increase 2026-11-06 2026-11-13 | |
| $14.99 | Unity Permanent Decrease 2026-08-05 2026-08-12 | |
| $39.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About LEVEL SCATTER - The Ultimate AI-Powered Level Design Suite for Unity
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
AI Level Scatter is a complete, production-grade editor utility framework that automates your level design workflows.
Transform environment creation workflows with a powerful editor toolkit designed for modern Unity developers.
AI Level Scatter combines procedural generation, AI-assisted biome workflows, intelligent placement systems, spline decoration tools, and optimization utilities into a unified production pipeline built entirely for the Unity Editor.
Create forests, ruins, roads, industrial zones, stylized landscapes, sci-fi environments, modular structures, and large-scale worlds in minutes instead of hours — while maintaining full artistic control and optimized scene performance.
Core Features:
Advanced terrain & mesh scattering
AI-assisted biome generation
Interactive SceneView paint tools
Spline-based road & path decoration
Semantic environment analysis
Procedural variation generation
Performance heatmap visualization
Static mesh combining & optimization
Modular layout generation
Interactive AI level design assistant
Deterministic generation workflows
Zero runtime overhead
AI Provider Support:
Supports 6 major AI providers for cloud and local workflows:
OpenAI
Claude
Grok
Google Gemini
OpenRouter
Ollama (Offline Local AI)
Developers can switch between cloud-based AI models or fully local offline AI pipelines depending on workflow and privacy requirements.
Procedural Scatter Engine:
Generate large-scale environments using advanced procedural placement systems built for Unity Terrains and Mesh Colliders.
Control includes:
Density
Spacing
Slope filtering
Height limits
Scale randomization
Rotation variance
Collision handling
Deterministic seed generation
Preview placement results in real-time directly inside the SceneView before applying changes.
Interactive Scatter Paint System:
Blend procedural generation with manual artistic control using native SceneView painting tools.
Paint, erase, and refine props directly inside the editor with:
Adjustable brush radius
Randomized distribution
Natural variation
Placement refinement workflows
Perfect for handcrafted pathways, foliage borders, gameplay areas, and environmental detailing.
Spline & Path Decoration Tools:
Quickly decorate roads, pathways, borders, fences, vegetation lines, lighting systems.
Supports left/right placement, alternating modes, offset controls, terrain alignment, spacing intervals.
Ideal for open-world environments and modular level workflows.
Density Analysis & Performance Budgeting:
Analyze environment complexity directly inside the editor using Visual Density Heatmaps, Performance Budget Validation, Hardware Tier Targeting.
Designed to help maintain stable performance across Mobile, VR, Console, PC platforms.
Semantic Placement & Composition Systems:
Create more believable environments using intelligent placement analysis.
Features include:
Road avoidance detection
Wall proximity filtering
Open-area analysis
Visual balance checking
Focal point analysis
Silhouette variation analysis
Helps reduce repetitive procedural patterns and improve handcrafted visual quality.
Modular Layout Builder:
Generate modular architectural layouts using text-assisted workflows.
Useful for dungeons, interiors, sci-fi facilities, stylized structures, rapid environment prototyping.
Supports configurable prefab libraries and grid-aligned placement systems.
Optimization & Mesh Combination Tools:
Reduce draw calls and improve rendering efficiency using integrated optimization utilities.
The Static Mesh Combiner can merge scattered objects, preserve materials, bake colliders, reduce rendering overhead.
Perfect for large-scale scenes and performance-sensitive projects.
Interactive AI Level Design Coach:
An integrated conversational assistant directly inside the Unity Editor.
Provides placement recommendations, optimization guidance, density balancing advice, biome improvement suggestions, environment workflow assistance.
Designed to assist developers during active production workflows.
Perfect For:
Open-world games
Survival games
Horror environments
Stylized worlds
Procedural generation workflows
Mobile optimization pipelines
Environment art production
Rapid prototyping
Indie & studio pipelines
Technical Highlights:
Editor-only architecture
Non-destructive workflows
Multi-threaded processing
Undo-safe operations
Real-time preview systems
Terrain & mesh support
Large-scene optimized
Zero runtime overhead
Important Notes:
Editor extension asset only
No runtime dependency required
AI features may require external API keys
Offline local AI supported through Ollama
Designed for Unity environment creation workflows only
Transform environment creation workflows with a powerful editor toolkit designed for modern Unity developers.
AI Level Scatter combines procedural generation, AI-assisted biome workflows, intelligent placement systems, spline decoration tools, and optimization utilities into a unified production pipeline built entirely for the Unity Editor.
Create forests, ruins, roads, industrial zones, stylized landscapes, sci-fi environments, modular structures, and large-scale worlds in minutes instead of hours — while maintaining full artistic control and optimized scene performance.
Core Features:
Advanced terrain & mesh scattering
AI-assisted biome generation
Interactive SceneView paint tools
Spline-based road & path decoration
Semantic environment analysis
Procedural variation generation
Performance heatmap visualization
Static mesh combining & optimization
Modular layout generation
Interactive AI level design assistant
Deterministic generation workflows
Zero runtime overhead
AI Provider Support:
Supports 6 major AI providers for cloud and local workflows:
OpenAI
Claude
Grok
Google Gemini
OpenRouter
Ollama (Offline Local AI)
Developers can switch between cloud-based AI models or fully local offline AI pipelines depending on workflow and privacy requirements.
Procedural Scatter Engine:
Generate large-scale environments using advanced procedural placement systems built for Unity Terrains and Mesh Colliders.
Control includes:
Density
Spacing
Slope filtering
Height limits
Scale randomization
Rotation variance
Collision handling
Deterministic seed generation
Preview placement results in real-time directly inside the SceneView before applying changes.
Interactive Scatter Paint System:
Blend procedural generation with manual artistic control using native SceneView painting tools.
Paint, erase, and refine props directly inside the editor with:
Adjustable brush radius
Randomized distribution
Natural variation
Placement refinement workflows
Perfect for handcrafted pathways, foliage borders, gameplay areas, and environmental detailing.
Spline & Path Decoration Tools:
Quickly decorate roads, pathways, borders, fences, vegetation lines, lighting systems.
Supports left/right placement, alternating modes, offset controls, terrain alignment, spacing intervals.
Ideal for open-world environments and modular level workflows.
Density Analysis & Performance Budgeting:
Analyze environment complexity directly inside the editor using Visual Density Heatmaps, Performance Budget Validation, Hardware Tier Targeting.
Designed to help maintain stable performance across Mobile, VR, Console, PC platforms.
Semantic Placement & Composition Systems:
Create more believable environments using intelligent placement analysis.
Features include:
Road avoidance detection
Wall proximity filtering
Open-area analysis
Visual balance checking
Focal point analysis
Silhouette variation analysis
Helps reduce repetitive procedural patterns and improve handcrafted visual quality.
Modular Layout Builder:
Generate modular architectural layouts using text-assisted workflows.
Useful for dungeons, interiors, sci-fi facilities, stylized structures, rapid environment prototyping.
Supports configurable prefab libraries and grid-aligned placement systems.
Optimization & Mesh Combination Tools:
Reduce draw calls and improve rendering efficiency using integrated optimization utilities.
The Static Mesh Combiner can merge scattered objects, preserve materials, bake colliders, reduce rendering overhead.
Perfect for large-scale scenes and performance-sensitive projects.
Interactive AI Level Design Coach:
An integrated conversational assistant directly inside the Unity Editor.
Provides placement recommendations, optimization guidance, density balancing advice, biome improvement suggestions, environment workflow assistance.
Designed to assist developers during active production workflows.
Perfect For:
Open-world games
Survival games
Horror environments
Stylized worlds
Procedural generation workflows
Mobile optimization pipelines
Environment art production
Rapid prototyping
Indie & studio pipelines
Technical Highlights:
Editor-only architecture
Non-destructive workflows
Multi-threaded processing
Undo-safe operations
Real-time preview systems
Terrain & mesh support
Large-scene optimized
Zero runtime overhead
Important Notes:
Editor extension asset only
No runtime dependency required
AI features may require external API keys
Offline local AI supported through Ollama
Designed for Unity environment creation workflows only