Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.50. The latest store price is $35.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $24.50 | Unity New Release Discount 2026-08-06 2026-08-13 | |
| $24.50 | Unity New Release Discount 2026-08-06 2026-08-13 | |
| $35 | Unity First Price 2026-08-06 2026-08-06 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Level God | Level Designer Helper Tool
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
LevelGod is an all-in-one Level Design & Environment toolkit that lives entirely inside the Unity Editor — zero runtime overhead, zero dependencies.
CORE WORKFLOW
- Spawn Point Manager — place, group, and filter spawn points with grid/random distribution. Import existing scene objects tagged "SpawnPoint" in one click.
- Zone Manager — draw concave polygon zones (ear-clipping algorithm), link zones to spawn points and audio, import BoxColliders as zones automatically.
- Path Tool — distribute prefabs along a line or circle with Catmull-Rom spline interpolation (Unreal-style). Fence mode auto-calculates count from prefab width.
- Scatter Tool — paint prefabs across terrain/meshes with density, scale variance, and slope/height filters. Cancelable progress bar for large areas.
- Modular Building — snap-to-grid prefab placement with surface-normal alignment, LOD auto-setup, bottom-snap offset, and Replace Selected workflow.
ANALYSIS
- Scene Health Check — LD linter that flags zone/spawn mismatches, orphaned audio sources, overlapping spawns, and spawns outside any zone.
- Tech Analysis — detects narrow passages (collision), prefab health issues, accessibility problems, and Z-fighting via bucket-based analysis.
- Pacing Tab — analyses zone rhythm, flags imbalances, and compares your layout against an ideal encounter pattern.
- Player Flow — place waypoints, visualise height graphs and FOV cones, run encounter analysis along the path.
- Heatmap — triangle-count per grid cell, PNG export, navmesh warnings.
- Dimension Tool — measure distances, place human-scale references, draw FOV circles.
CREATIVE & DOCUMENTATION
- Lighting Tab — named presets (Morning / Noon / Evening / Night / Storm / Foggy), one-click scene apply, moodboard with drag & drop texture references.
- Landscape Tab — biome painter with slope/height blending, water-level plane (Built-in / URP / HDRP), erosion overlay.
- Snapshot Tab — scene screenshot with A/B comparison.
- AutoDoc — generates a full Markdown report (zones, spawns, props, poly count, flow, pacing) with A/B diff support.
- Revision Tab — feedback tracker with scene pins, filters, and JSON/CSV export.
- Note System — drop contextual notes anywhere in the scene.
- Prop Manager — scan scene for props, analyse repetition, swap prefabs in bulk.
QUALITY OF LIFE
- 5-language UI: English, Turkish, 中文, 日本語, 한국어
- 4-step welcome tutorial + per-tab hint banners
- All data stored as ScriptableObjects — survives domain reloads
- JSON import/export for spawn points, zones, and notes
- VS Code-style vertical sidebar with icon tooltips
- Unity 2022.3 LTS and above
CORE WORKFLOW
- Spawn Point Manager — place, group, and filter spawn points with grid/random distribution. Import existing scene objects tagged "SpawnPoint" in one click.
- Zone Manager — draw concave polygon zones (ear-clipping algorithm), link zones to spawn points and audio, import BoxColliders as zones automatically.
- Path Tool — distribute prefabs along a line or circle with Catmull-Rom spline interpolation (Unreal-style). Fence mode auto-calculates count from prefab width.
- Scatter Tool — paint prefabs across terrain/meshes with density, scale variance, and slope/height filters. Cancelable progress bar for large areas.
- Modular Building — snap-to-grid prefab placement with surface-normal alignment, LOD auto-setup, bottom-snap offset, and Replace Selected workflow.
ANALYSIS
- Scene Health Check — LD linter that flags zone/spawn mismatches, orphaned audio sources, overlapping spawns, and spawns outside any zone.
- Tech Analysis — detects narrow passages (collision), prefab health issues, accessibility problems, and Z-fighting via bucket-based analysis.
- Pacing Tab — analyses zone rhythm, flags imbalances, and compares your layout against an ideal encounter pattern.
- Player Flow — place waypoints, visualise height graphs and FOV cones, run encounter analysis along the path.
- Heatmap — triangle-count per grid cell, PNG export, navmesh warnings.
- Dimension Tool — measure distances, place human-scale references, draw FOV circles.
CREATIVE & DOCUMENTATION
- Lighting Tab — named presets (Morning / Noon / Evening / Night / Storm / Foggy), one-click scene apply, moodboard with drag & drop texture references.
- Landscape Tab — biome painter with slope/height blending, water-level plane (Built-in / URP / HDRP), erosion overlay.
- Snapshot Tab — scene screenshot with A/B comparison.
- AutoDoc — generates a full Markdown report (zones, spawns, props, poly count, flow, pacing) with A/B diff support.
- Revision Tab — feedback tracker with scene pins, filters, and JSON/CSV export.
- Note System — drop contextual notes anywhere in the scene.
- Prop Manager — scan scene for props, analyse repetition, swap prefabs in bulk.
QUALITY OF LIFE
- 5-language UI: English, Turkish, 中文, 日本語, 한국어
- 4-step welcome tutorial + per-tab hint banners
- All data stored as ScriptableObjects — survives domain reloads
- JSON import/export for spawn points, zones, and notes
- VS Code-style vertical sidebar with icon tooltips
- Unity 2022.3 LTS and above