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Level Design Helper — STUDIO EDITION preview
Unity

Level Design Helper — STUDIO EDITION

By COSMIC GAMES

$150

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $150. The latest store price is $150, matching the lowest recorded price shown here.

Recorded prices for Level Design Helper — STUDIO EDITION 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $150. Exact dates and prices are listed below. $0.00 $75.00 $150.00 Nov 2, 2026: $150. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$150Latest store price

About Level Design Helper — STUDIO EDITION

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Level Design Helper Studio Edition is the highest tier of the LDH ecosystem — built for studios, large projects, and creators who need powerful automation, optimization, world-building tools, and advanced prefab/scene workflows. It includes everything from the Base and Pro versions, plus a full suite of Studio-grade modules designed for speed, scale, and team collaboration. What’s Included in Studio Edition: Composer Module (node-based graph system for procedural layouts, room flows, object linking, and structured level planning). Auto LOD & Impostor Generator (automatically generates LOD groups & billboard impostors, drastically improving performance on large scenes). Mesh Combiner (merge meshes into optimized clusters to reduce batching and draw calls while preserving materials). Snapshot / Diff Tool (save lightweight snapshots of your scenes and instantly compare differences — modified, added, or removed objects). Batch Validation Tool (run large-scale scene checks: missing scripts, bad scaling, invalid references, unassigned materials, and more). Streaming Planner (create world tiles, assign objects to streaming regions, and export data for async scene loading or open-world systems). Prefab Variant Manager / Overrides Mapper (swap prefabs while preserving overrides — transforms, components, values, and custom serialized data). Asset Usage Analyzer & Duplicate Finder (detect unused assets, dependency chains, duplicate content, and heavy assets that bloat your project). Prefab Favorites Bar (pin frequently used prefabs for instant one-click access during level design). Cluster Generator (spawn natural clusters with density falloff — rocks, vegetation, debris, ground details, and more).

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