Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8. The latest store price is $16.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $16 | Latest store price | |
| $8 | Unity New Release Discount 2026-08-18 2026-09-01 | |
| $8 | Unity New Release Discount 2026-08-18 2026-09-01 | |
| $16 | Unity First Price 2026-08-18 2026-08-18 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About LED Mirrors (functional)
- Theme > Modern
- Art & Visuals > 3D
The pack includes 5 different shapes, a hexagon, 2 rectangles, 1 circle, and 1 rectangle with rounded corners. The LED borders use emissive materials so they actually light up, and everything is a ready-to-use prefab.
You just drag them into your scene and they work instantly without any extra setup.
On the technical side, these models are low-poly so they won't lag your game. They work with Unity's URP pipeline.
You can easily change the color of the glowing lights if you want something other than white, and I also included the exact test room you see in the picture so you can see how it works right away.
You can toggle the lights on and off. There is a boolean variable controls that.
In the test demo room you will also see the lights-off version.
NOTE: Just keep in mind that real-time reflections can take up a lot of computer power. If your game starts to lag, you can reduce the number of mirrors in the scene.
You just drag them into your scene and they work instantly without any extra setup.
On the technical side, these models are low-poly so they won't lag your game. They work with Unity's URP pipeline.
You can easily change the color of the glowing lights if you want something other than white, and I also included the exact test room you see in the picture so you can see how it works right away.
You can toggle the lights on and off. There is a boolean variable controls that.
In the test demo room you will also see the lights-off version.
NOTE: Just keep in mind that real-time reflections can take up a lot of computer power. If your game starts to lag, you can reduce the number of mirrors in the scene.