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Price history
Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About LED Everywhere - LED Screens Toolkit
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Retro & Arcade
- Theme > Modern
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
LED Screen Shader is a full-featured URP shader for creating realistic digital displays in Unity - LED video walls, LCD monitors, CRT TVs, arcade cabinets, or glitched cyberpunk screens. Every effect is a toggle, so you only pay for what you use.
Content Sources
- Static textures, flipbook sprite sheets
- RenderTextures (live camera feed, UI)
- Texture2DArray (smooth image sequences)
Visual Effects
- Procedural RGB subpixel matrix with automatic distance fade and anti-aliasing
- Glitch with chromatic aberration and burst mode
- CRT scanlines, rolling bar, barrel curvature
- Flicker, vignette, dead pixels, burn-in ghost, power on/off animation
- Full color grading (hue, saturation, contrast, brightness, gamma)
Technical Highlights
- MaterialPropertyBlock ready - per-renderer overrides without material copies
- (Experimental) Auto mesh-size scaling - one material drives screens of any physical size. Can be manually overridden per renderer.
- Runtime component with scripting API
- SRP Batcher and GPU Instancing compatible
Included Two editor tools for faster setup. See the Asset Store walkthrough video for a full overview.
Note on package size: The package is 113 MB, the majority of which comes from the sample advertisement textures included in the demo scenes. The shader and scripts themselves are lightweight.
Content Sources
- Static textures, flipbook sprite sheets
- RenderTextures (live camera feed, UI)
- Texture2DArray (smooth image sequences)
Visual Effects
- Procedural RGB subpixel matrix with automatic distance fade and anti-aliasing
- Glitch with chromatic aberration and burst mode
- CRT scanlines, rolling bar, barrel curvature
- Flicker, vignette, dead pixels, burn-in ghost, power on/off animation
- Full color grading (hue, saturation, contrast, brightness, gamma)
Technical Highlights
- MaterialPropertyBlock ready - per-renderer overrides without material copies
- (Experimental) Auto mesh-size scaling - one material drives screens of any physical size. Can be manually overridden per renderer.
- Runtime component with scripting API
- SRP Batcher and GPU Instancing compatible
Included Two editor tools for faster setup. See the Asset Store walkthrough video for a full overview.
Note on package size: The package is 113 MB, the majority of which comes from the sample advertisement textures included in the demo scenes. The shader and scripts themselves are lightweight.
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