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Leather Specified Shader Smart, Advanced Edition preview
Unity

Leather Specified Shader Smart, Advanced Edition

By Interactive Arts

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Leather Specified Shader Smart, Advanced Edition 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Nov 4, 2026: $14.99. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price

About Leather Specified Shader Smart, Advanced Edition

  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 18 shaders for PBR based shaders made specifically for raw and fine leather materials. 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders with ambient occlusion and additional functionalities are designed for PC/Console, and 6 shaders are designed for mobile games and application development. Details functionalities have introduced for white/black channels color bias, normal bias and ambient occlusion bias can be adjusted, the pattern texture is determined by the red channel of the albedo texture. High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and parallax height. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Albedo: Color Bias | Contrast | Brightness. Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates. Details: White/Black channel Color bias | White/Black Channel Normal bias | White/Black channel Occlusion bias. Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift. Roughness: Contrast | White/Black Channel Strength | Strength. Normal: Strength | Bias. Ambient Occlusion: Contrast | Base value. Parallax Height: Contrast | Max/Min Height | General Strength. Texture Coordinates: Rotation | UV Tiling | UV Offset. Uniform specular adjustment is introduced to some shaders. Uniform roughness adjustment is introduced to some shaders.

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