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LCD Shader - Pixel and Moire Shader for Objects with Shader Graph preview
Unity

LCD Shader - Pixel and Moire Shader for Objects with Shader Graph

By OccaSoftware

$6

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $6. The latest store price is $6, matching the lowest recorded price shown here.

Recorded prices for LCD Shader - Pixel and Moire Shader for Objects with Shader Graph 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $6. Exact dates and prices are listed below. $0.00 $3.00 $6.00 Nov 4, 2026: $6. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$6Latest store price

About LCD Shader - Pixel and Moire Shader for Objects with Shader Graph

  • Theme > Modern
  • Art & Visuals > 2D
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This is an object shader. You apply it to objects in your scene to make them look like LCD Screens. This is NOT a screen post-process. You do NOT apply it to your entire screen to make it look like your game is rendered through an LCD filter. Emulates the unique distortions of modern display panels, such as brightness loss, chroma loss, and hue shifting. Includes subpixel screen details, scanlines, and microdisplay noise. Customizable diode arrangement, diode style, and scanline styles. Includes 5 diode arrangements, 12 diode styles, and 4 scanline styles out of the box. These are simple textures. You can make your own and add more. This asset uses Shader Graph.

Unity price last checked .

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