Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $6.99. The latest store price is $6.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $6.99 | Latest store price | |
| $6.99 | Unity Permanent Decrease 2026-10-02 2026-10-09 | |
| $7.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $8.99 | Unity First Price 2026-08-07 2026-08-07 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Kryxen Rim V1 - Dark Chrome - Game Ready
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
Rim_Kryxen_V1_DChr is a high-quality 20-inch game-ready alloy wheel with a realistic bronze finish. The model features clean topology, optimized geometry, multiple LODs, and high-quality 4K PBR textures, making it ideal for real-time applications.
Designed for Unity (URP/Built-in), this asset is suitable for racing games, vehicle customization systems, cinematics, automotive visualization, and other real-time projects.
Features
High-quality 20-inch alloy wheel
Clean and optimized topology
Game-ready mesh
Multiple LODs
4K PBR textures
Optimized UV layout
Separate center cap and lug nuts
Compatible with Unity
Suitable for PC, console, and mobile projects
Included Material Variants
Rim_DChr – Clean Dark Chrome
Rim_DChr_Drt – Dirty Dark Chrome
Rim_DChr_Use – Used Dark Chrome
Rim_DChr_UseDrt – Used & Dirty Dark Chrome
Perfect for sports cars, racing vehicles, street cars, automotive renders, vehicle customization systems, and next-generation real-time projects.
A built-in render pipeline is included.
The asset can also be used in URP after converting the materials with Unity's Render Pipeline Converter or by changing the material shader to Universal Render Pipeline/Lit.