Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-10-19 2026-10-19 | |
| $13.99 | Unity New Release Discount 2026-10-19 2026-11-02 | |
| $13.99 | Unity New Release Discount 2026-10-19 2026-11-02 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Korean Mask Dance Characters
- Art & Visuals > 3D
Talsuni and her friends are cute, kid-friendly 3D characters inspired by Korean traditional mask dance (Talchum, Yangju Byeolsandae Nori). Each character wears a mask styled after the traditional designs, with soft rounded proportions that suit educational apps, casual games, cultural content and AR/VR experiences.
Contents
- 4 mask characters (Talsuni, Talkid01, Talkid02, Talkid03) + Horong, a friendly dragon mascot
- Unity Humanoid (Mecanim) rigs: retarget any Humanoid animation (Mixamo, your own mocap)
- Prefabs ready to drop into a scene, demo scene included
- Albedo textures in 4096 and 2048 versions (PNG)
- Built-in RP materials (Standard) + URP materials included (import Materials/URP_Materials.unitypackage). HDRP: use Render Pipeline Converter
Customization
- Swap or repaint the albedo texture to recolor costumes and masks
- Works with any Humanoid animation set; no custom scripts required
Notes
- Animations are not included (Humanoid-compatible)
- Mask designs follow Korean traditional public-domain forms; the 3D interpretation is original
- Made with Tripo AI (base mesh generation) + Blender (cleanup, rigging, UV/texture fixes) + Unity. See AI disclosure