About Kitsune Yuna
- Theme > Fantasy & Mythology
- Art & Visuals > 3D
Kitsune Yuna
3D model of a cute girl in a long dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy, RPG, or dress-up game.
Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Easy Color Change
Polycount | The Character does not have LOD system
Kitsune Yuna
Faces 83422 Tris 162246 Verts 102526
Kitsune Yuna (without tail and fox ears)
Faces 56854 Tris 109110 Verts 64288
Kitsune Yuna (nude with tail and fox ears)
Faces 70368 Tris 137608 Verts 87957
Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Character's Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast, butt, and nail size, change hair length, and adjust the animal ear form. Knee morph targets are also included.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It is only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
If you are using animations where legs are far away from each other like running animation, please use special bone dress_front and dress_back for the dress to avoid its intersection through the leg.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone
For facial animations use Blendshapes
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Physics is not included
AllPartsTogether.fbx file is included for customization
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes
Textures are packed for better optimization
3D model of a cute girl in a long dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy, RPG, or dress-up game.
Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Easy Color Change
Polycount | The Character does not have LOD system
Kitsune Yuna
Faces 83422 Tris 162246 Verts 102526
Kitsune Yuna (without tail and fox ears)
Faces 56854 Tris 109110 Verts 64288
Kitsune Yuna (nude with tail and fox ears)
Faces 70368 Tris 137608 Verts 87957
Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Character's Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast, butt, and nail size, change hair length, and adjust the animal ear form. Knee morph targets are also included.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It is only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
If you are using animations where legs are far away from each other like running animation, please use special bone dress_front and dress_back for the dress to avoid its intersection through the leg.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone
For facial animations use Blendshapes
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Physics is not included
AllPartsTogether.fbx file is included for customization
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes
Textures are packed for better optimization