Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.50. The latest store price is $99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $99 | Latest store price | |
| $49.50 | Autumn Sale | |
| $99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About -= Kigh City =- MONSTER PACKAGE
- Theme > Sci-fi & Space
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
Be careful: this is monster package!
includes:
full armored, rigged, high-detailed and pistons programmed 'Terminator T-101' character
(due differences T1-T2 movie hand anatomy, I choose - T1 anatomy; T1-T2 movies character precision ~98%).
subway / bus model public transport with interior, vertical moving, high-detailed
nature creatures - pigeons and dogs, programmed, scripted, rigged, animated, programmatically moving by routs
TONS of high-detailed props variety
cyborgs-robots variety: humanoids, static, ground based, tv-s, aliens, wires; rigged, animated, scripted
high-detailed sci-fi passenger cars variety (Chevrolet-like)
ultra high-detailed big trucks sci-fi ('Ural'), animated, detailed, wheels fold-unfold
ultra high-detailed big trucks sci-fi - firecar
high-detailed 'Pescadero' police car (Ford-like) sci-fi, animated
police car (Ford)
taxi car (Ford)
tons of high-detailed props
city details level
tons of wires
tons of high-detailed modular walls
hot-dog stand
background car traffic scripts
moving programmed LAZERS, lazer scanners - scan obstacles and generate sci-fi LAZER rays
ground, programmed robots: wake up from underground, scan around, animation, go underground again program
animated props
girl videos from city screens ads
with LOD's
HDRP
URP
PBR materials
only standard Unity shaders (HDRP lit, URP lit) - no custom overdoze
demoscene from videos / screenshots.
Girls from ads videos in the package here
Get ads mp4 videos of girls (assign these videos to video player component in the city - all included) here
URP setup
import FULL hdrp package first;
import (overwrite) urp patch (ALL TEXTURES STORED IN HDRP variant!!!) after that.
includes:
full armored, rigged, high-detailed and pistons programmed 'Terminator T-101' character
(due differences T1-T2 movie hand anatomy, I choose - T1 anatomy; T1-T2 movies character precision ~98%).
subway / bus model public transport with interior, vertical moving, high-detailed
nature creatures - pigeons and dogs, programmed, scripted, rigged, animated, programmatically moving by routs
TONS of high-detailed props variety
cyborgs-robots variety: humanoids, static, ground based, tv-s, aliens, wires; rigged, animated, scripted
high-detailed sci-fi passenger cars variety (Chevrolet-like)
ultra high-detailed big trucks sci-fi ('Ural'), animated, detailed, wheels fold-unfold
ultra high-detailed big trucks sci-fi - firecar
high-detailed 'Pescadero' police car (Ford-like) sci-fi, animated
police car (Ford)
taxi car (Ford)
tons of high-detailed props
city details level
tons of wires
tons of high-detailed modular walls
hot-dog stand
background car traffic scripts
moving programmed LAZERS, lazer scanners - scan obstacles and generate sci-fi LAZER rays
ground, programmed robots: wake up from underground, scan around, animation, go underground again program
animated props
girl videos from city screens ads
with LOD's
HDRP
URP
PBR materials
only standard Unity shaders (HDRP lit, URP lit) - no custom overdoze
demoscene from videos / screenshots.
Girls from ads videos in the package here
Get ads mp4 videos of girls (assign these videos to video player component in the city - all included) here
URP setup
import FULL hdrp package first;
import (overwrite) urp patch (ALL TEXTURES STORED IN HDRP variant!!!) after that.