Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-09-16 2026-09-16 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About KiananStudio 3D Collider
- Tools, Systems & Learning > Development Tools & Automation
Instead of filling the entire object with one simplified collider, it can preserve concave areas, tunnels, holes, openings, and other empty spaces that are important for gameplay.
Non-Convex mode creates planar Mesh Colliders for static objects and supports complex, concave, and open meshes.
Convex mode creates closed convex Mesh Colliders from the detected surfaces, making the result suitable for non-kinematic Rigidbody objects and triggers. When the source mesh is already closed and convex, the tool can use a single Convex Mesh Collider.
The generated colliders are created directly in the Unity Editor. Convex surface thickness can be adjusted, and convex generation is enabled automatically when required by a dynamic Rigidbody or Trigger.
It has no external package dependencies and works with Built-in, URP, and HDRP.