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KiananStudio 3D Collider preview
Unity

KiananStudio 3D Collider

By Kianan Studio

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for KiananStudio 3D Collider 2 price observations from Sep 16, 2026 to Nov 4, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Sep 16, 2026: FREE. Unity First Price 2026-09-16 2026-09-16 Nov 4, 2026: FREE. Latest store price Sep 16, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-09-16 2026-09-16

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About KiananStudio 3D Collider

  • Tools, Systems & Learning > Development Tools & Automation
3D Collider is a Unity Editor tool for generating Mesh Colliders that closely follow the visible surfaces of complex 3D models.
Instead of filling the entire object with one simplified collider, it can preserve concave areas, tunnels, holes, openings, and other empty spaces that are important for gameplay.
Non-Convex mode creates planar Mesh Colliders for static objects and supports complex, concave, and open meshes.
Convex mode creates closed convex Mesh Colliders from the detected surfaces, making the result suitable for non-kinematic Rigidbody objects and triggers. When the source mesh is already closed and convex, the tool can use a single Convex Mesh Collider.
The generated colliders are created directly in the Unity Editor. Convex surface thickness can be adjusted, and convex generation is enabled automatically when required by a dynamic Rigidbody or Trigger.
It has no external package dependencies and works with Built-in, URP, and HDRP.

Unity price last checked .

Prices and availability may change.