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Price history
Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About KHierarchyView
- Tools, Systems & Learning > Development Tools & Automation
Tree Lines
Visualize GameObject parent-child relationships with tree lines. As your scene grows, it gets harder to track nested structures — tree lines make the hierarchy instantly readable.
• Child objects: Dotted lines
• Leaf objects: Solid lines
• Customizable line color and thickness
Smart GameObject Icons
Badge icons are automatically displayed based on GameObject names and attached components.
• Name-based: Player, Enemy, Canvas, Camera, Manager, and more
• Component-based: Camera, Light, AudioSource, ParticleSystem, Animator, and more
Default Styles
Automatic color-coding based on names and components. Icon colors and row backgrounds are styled out of the box. Not a fan of a particular style? Each one can be toggled on/off individually. There's also an option to inherit colors to child objects.
Custom Styles
Define your own naming patterns and automatically style any matching GameObjects.
• Create patterns like "Enemy," "Item," "Clone," "Trigger," etc. — any GameObject containing that text gets styled automatically
• Set a custom row color and badge icon per pattern
• Option to auto-apply to child objects
• Quickly add patterns via the Option/Alt + Click popup
Per-Object Customization
Option/Alt + Click on any GameObject to configure it individually:
• Row background color
• Icon color
• Tree line color
• Custom badge icon (from built-in icons)
• "Add Custom Name Style" button to create a pattern from the GameObject's name
Alternating Row Colors
Apply alternating background colors to rows for better readability in the Hierarchy.
Auto Cleanup
Customization data for deleted GameObjects is automatically removed.
Settings Window
Access all settings from Tools > KakoGames > KHierarchyView > Settings.
Requirements
• Unity 2021.3 – 6000.3.5 (tested)
• Windows / macOS
Visualize GameObject parent-child relationships with tree lines. As your scene grows, it gets harder to track nested structures — tree lines make the hierarchy instantly readable.
• Child objects: Dotted lines
• Leaf objects: Solid lines
• Customizable line color and thickness
Smart GameObject Icons
Badge icons are automatically displayed based on GameObject names and attached components.
• Name-based: Player, Enemy, Canvas, Camera, Manager, and more
• Component-based: Camera, Light, AudioSource, ParticleSystem, Animator, and more
Default Styles
Automatic color-coding based on names and components. Icon colors and row backgrounds are styled out of the box. Not a fan of a particular style? Each one can be toggled on/off individually. There's also an option to inherit colors to child objects.
Custom Styles
Define your own naming patterns and automatically style any matching GameObjects.
• Create patterns like "Enemy," "Item," "Clone," "Trigger," etc. — any GameObject containing that text gets styled automatically
• Set a custom row color and badge icon per pattern
• Option to auto-apply to child objects
• Quickly add patterns via the Option/Alt + Click popup
Per-Object Customization
Option/Alt + Click on any GameObject to configure it individually:
• Row background color
• Icon color
• Tree line color
• Custom badge icon (from built-in icons)
• "Add Custom Name Style" button to create a pattern from the GameObject's name
Alternating Row Colors
Apply alternating background colors to rows for better readability in the Hierarchy.
Auto Cleanup
Customization data for deleted GameObjects is automatically removed.
Settings Window
Access all settings from Tools > KakoGames > KHierarchyView > Settings.
Requirements
• Unity 2021.3 – 6000.3.5 (tested)
• Windows / macOS
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