Current sales News My Tracked Assets Login
just a 2d shadow preview
Unity

just a 2d shadow

By memiczny

$18.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.49. The latest store price is $18.99.

Recorded prices for just a 2d shadow 5 price observations from Aug 26, 2026 to Nov 3, 2026. Lowest recorded price $9.49. Exact dates and prices are listed below. $0.00 $9.50 $18.99 Aug 26, 2026: $9.49. Unity New Release Discount 2026-08-26 2026-09-09 Aug 26, 2026: $9.49. Unity New Release Discount 2026-08-26 2026-09-09 Aug 26, 2026: $9.49. Unity New Release Discount 2026-08-26 2026-09-09 Aug 26, 2026: $18.98. Unity First Price 2026-08-26 2026-08-26 Nov 3, 2026: $18.99. Latest store price Aug 26, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$18.99Latest store price
$18.98Unity First Price 2026-08-26 2026-08-26
$9.49Unity New Release Discount 2026-08-26 2026-09-09
$9.49Unity New Release Discount 2026-08-26 2026-09-09
$9.49Unity New Release Discount 2026-08-26 2026-09-09

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About just a 2d shadow

just a 2d shadow skips Unity's Shadow Caster 2D requirements entirely. Add one component to any Sprite Renderer and it re-reads your sprite every frame, drawing it sheared and squashed in the vertex shader. The silhouette always matches the current animation frame through walk cycles, sprite swaps, and flipping. No Light 2D, no Shadow Caster 2D, no renderer feature, no changes to your renderer asset required. Three modes: Projected (sheared, squashed copy of the sprite), Blob (procedural ellipse with no texture read), and Soft Drop (projected plus blur in the fragment shader). Crossing shadows do not double-darken with built-in handling including an exact stencil method. Shadows stay on the ground when characters jump, shrinking and fading along controllable curves. Pixel art gets world-space snapping that survives a Pixel Perfect Camera. An optional Director sweeps the sun across every shadow at once. Requires Universal Render Pipeline and Unity 6000.0 LTS or newer.

Unity price last checked .

Prices and availability may change.