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Juicy Actions for PlayMaker preview
Unity

Juicy Actions for PlayMaker

By Magic Pig Games / Infinity PBR

FREE

About Juicy Actions for PlayMaker

  • Tools, Systems & Learning > Development Tools & Automation
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.

This is an INTEGRATION PACKAGE between Juicy Actions and PlayMaker. Install both packages and unlock a full two-way bridge — control PlayMaker FSMs from Juicy Actions sequences, and trigger Juicy Actions from PlayMaker states and events, all without additional code.

What you get:

PlayMaker Actions (from Juicy Actions): Send FSM events, send global events, set and increment FSM variables (bool, int, float), toggle bools, and set variables from the Juicy Actions Blackboard.

PlayMaker FSM Actions (inside PlayMaker): A full Juicy Actions action category inside PlayMaker with actions to execute, stop, and restart ActionExecutors; control the Clock (pause, resume, get/set timescale); set auto-start and auto-restart; wait for execution to complete; and wait by duration.

Event Bridges: React to PlayMaker FSM state enter and state exit events by automatically firing any ActionExecutor.

Variable Sync: Copy PlayMaker FSM variables into the Juicy Actions global Blackboard, making them available to any action or conditional across your entire project.

Blackboard Extensions: Helper APIs for reading and writing PlayMaker variables directly from the Blackboard.

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