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Juicy Actions for Game Modules 4 preview
Unity

Juicy Actions for Game Modules 4

By Magic Pig Games / Infinity PBR

FREE

About Juicy Actions for Game Modules 4

  • Tools, Systems & Learning > Development Tools & Automation
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions -- transforms, audio, UI, logic, physics, camera, events, particles, and more -- and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Game Modules 4. Install both packages and unlock a full bridge between Juicy Actions sequencing and the Game Modules 4 data system -- drive stats, conditions, and inventory from your action sequences, and react to Game Modules 4 Blackboard changes without code.
What you get:
Stat Actions -- add or set stat base value, stat points, and stat proficiency on any actor
Condition Actions -- add or remove conditions on any actor, with flexible target selection (executor target, specific GameObjects, random from list, or multiple targets at once)
Item Actions -- add or remove item objects and item attributes on any actor
Blackboard Event Bridge -- ActionOnGameModulesBlackboard fires any ActionExecutor in response to Game Modules 4 Blackboard Notes (persistent data changes) and Blackboard Events (transient notifications), with full topic, subject, game ID, and status filtering
Ready-to-use ScriptableObject action assets -- pre-built action objects for all stat, condition, and item operations, ready to drop into any sequence

Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.

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