About Juicy Actions for Game Modules 4
- Tools, Systems & Learning > Development Tools & Automation
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions -- transforms, audio, UI, logic, physics, camera, events, particles, and more -- and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and Game Modules 4. Install both packages and unlock a full bridge between Juicy Actions sequencing and the Game Modules 4 data system -- drive stats, conditions, and inventory from your action sequences, and react to Game Modules 4 Blackboard changes without code.
What you get:
Stat Actions -- add or set stat base value, stat points, and stat proficiency on any actor
Condition Actions -- add or remove conditions on any actor, with flexible target selection (executor target, specific GameObjects, random from list, or multiple targets at once)
Item Actions -- add or remove item objects and item attributes on any actor
Blackboard Event Bridge -- ActionOnGameModulesBlackboard fires any ActionExecutor in response to Game Modules 4 Blackboard Notes (persistent data changes) and Blackboard Events (transient notifications), with full topic, subject, game ID, and status filtering
Ready-to-use ScriptableObject action assets -- pre-built action objects for all stat, condition, and item operations, ready to drop into any sequence
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
This is an INTEGRATION PACKAGE between Juicy Actions and Game Modules 4. Install both packages and unlock a full bridge between Juicy Actions sequencing and the Game Modules 4 data system -- drive stats, conditions, and inventory from your action sequences, and react to Game Modules 4 Blackboard changes without code.
What you get:
Stat Actions -- add or set stat base value, stat points, and stat proficiency on any actor
Condition Actions -- add or remove conditions on any actor, with flexible target selection (executor target, specific GameObjects, random from list, or multiple targets at once)
Item Actions -- add or remove item objects and item attributes on any actor
Blackboard Event Bridge -- ActionOnGameModulesBlackboard fires any ActionExecutor in response to Game Modules 4 Blackboard Notes (persistent data changes) and Blackboard Events (transient notifications), with full topic, subject, game ID, and status filtering
Ready-to-use ScriptableObject action assets -- pre-built action objects for all stat, condition, and item operations, ready to drop into any sequence
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.